Adaptive and Adaptable Learning 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings /
This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2016.
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Σειρά: | Lecture Notes in Computer Science,
9891 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Full Papers
- A semantic-driven model for ranking digital learning objects based on diversity in the user comments
- Social Facilitation due to online inter-classrooms Tournaments
- How to Attract Students' Visual Attention
- Creating Effective Learning Analytics Dashboards: Lessons Learnt
- Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-Regulated Learning Strategies at Scale
- "Keep your eyes on 'em all!": A mobile eye-tracking analysis of teachers' sensitivity to students
- Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra
- Argumentation Identification for Academic Support in Undergraduate Writings
- Mobile Grading Paper-based Programming Exams: Automatic Semantic Partial Credit Assignment Approach
- Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL
- Discouraging Gaming the System through Interventions of an Animated Pedagogical Agent
- Multi-Device Territoriality to Support Collaborative Activities -Implementation and Findings from the e-learning Domain
- Refinement of a Q-matrix with an ensemble technique based on multi-label classification algorithms
- When teaching practices meet tablets' affordances. Insights on the materiality of learning
- A Peer Evaluation tool of Learning Designs
- Learning in the context of ManuSkills: Attracting Youth to Manufacturing through TEL
- Does taking a MOOC as a complement for remedial courses have an effect on my learning outcomes? A pilot study on calculus
- Are you ready to collaborate? An adaptive measurement of students arguing skills before expecting them to learn together
- Examining the effects of social media in co-located classrooms: A case study based on SpeakUp
- Enhancing public speaking skills- an evaluation of the Presentation Trainer in the wild
- How to quantify student's regularity? Nurturing communities of inquiry: A formative study of the DojoIBL platform
- Inferring student attention with ASQ
- Chronicle of a scenario graph: from expected to observed learning path
- Adaptive Testing using a General Diagnostic Model
- How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design Of a Dashboard
- Short Papers
- Assessing learner-constructed conceptual models and simulations of dynamic systems
- Learning Analytics pilot with COACH2 - Searching for effective mirroring
- Predicting Academic Performance Based on Students' Blog and Microblog Posts
- Take up my Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace
- Consistency verification of learner profiles in adaptive serious games
- MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL
- Towards a capitalization of processes analyzing interaction traces
- Improving usage of learning designs by teachers: a set of concepts for well-defined problems resolution
- Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations
- STI-DICO: a Web-Based ITS for Fostering Dictionary Skills and Knowledge
- PyramidApp: Scalable Method Enabling Collaboration in the Classroom
- From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games
- Combining adaptive learning with learning analytics: precedents and directions
- An Adaptive E-learning Strategy to Overcome the Inherent Difficulties of the Learning Content
- Evaluating the effectiveness of an affective tutoring agent in specialized education
- MOOC design workshop: educational innovation with empathy and intent
- OERauthors: Requirements for collaborative OER authoring tools in global settings
- Virtual Reality for Training Doctors to Break Bad News
- User Motivation & Technology Acceptance in Online Learning Environments
- Reflective learning at the workplace - The MIRROR design toolbox
- Toward a Play Management System for Play-Based Learning
- The Blockchain and Kudos: a Distributed System for Educational Record, Reputation and Reward
- Game-Based Training for Complex Multi-Institutional Exercises of Joint Forces
- Demo Papers
- DALITE: Asynchronous Peer Instruction for MOOCs
- Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch
- A Platform for Social Microlearning
- A Framework to Enhance Adaptivity in Moodle
- Refugees Welcome: Supporting informal language learning and integration with a gamified mobile application
- DEDOS-Player: Educational activities for touch devices
- The Booth: bringing out the Super Hero in you
- DojoIBL: nurturing communities of inquiry
- Poster Papers
- Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
- Experiments on Virtual Manipulation in Chemistry Education
- A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage
- Inspiring the Instructional Design Process through Online Experience Sharing
- An approach to the TEL teaching of non-technical skills from the perspective of an ill-defined problem
- Towards a context-based approach assisting learning scenarios reuse
- Revealing Behaviour Pattern Differences in Collaborative Problem Solving
- DevOpsUse for Rapid Training of Agile Practices within Undergraduate and Startup Communities
- Towards an authoring tool to acquire knowledge to design ITSs teaching problem solving methods
- Kodr: A Customizable Learning Platform For Computer Science Education
- A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial
- Helping Teachers to Help Students by using an Open Learner Model
- Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity
- Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals
- Boosting Vocational Education and Training in Small Enterprises
- Supporting Teaching Teams in Personalizing MOOCs Course Paths.-Increasing pupils' motivation on elementary school with help of social networks and mobile technologies
- Understanding Collective Behavior of Learning Design Communities
- A Value Model for MOOCs
- Framework for Learner Assessment in Learning Games
- A Bayesian Network For The Cognitive Diagnosis Of Deductive Reasoning
- Finding the Needle in a Haystack: Who are the most Central Authors within a Domain?
- Bio-inspired Computational Algorithms in Educational and Serious Games
- Learning experiences using tablets with children and people with autism spectrum disorder
- Introducing the U.S. Cyberlearning Community
- Future Research Directions for Innovating Pedagogy
- Platform-oriented semantic description of a learning scenarios
- Model of articulation between elements of a pedagogical assistance
- Simulation-based CALL Teacher Training
- Adaptable learning and learning analytics: a case study in a programming course
- Recommending Physics Exercises in Moodle based on Hierarchical Competence Profiles
- Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players
- Recommending dimension weights and scale values in multi-rubric evaluations.