Adaptive and Adaptable Learning 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, Lyon, France, September 13-16, 2016, Proceedings /

This book constitutes the proceedings of the 11th European Conference on Technology Enhanced Learning, EC-TEL 2016, held in Lyon, France, in September 2016. The 26 full papers, 23 short papers, 8 demo papers, and 33 poster papers presented in this volume were carefully reviewed and selected from 148...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Verbert, Katrien (Επιμελητής έκδοσης), Sharples, Mike (Επιμελητής έκδοσης), Klobučar, Tomaž (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2016.
Σειρά:Lecture Notes in Computer Science, 9891
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Full Papers
  • A semantic-driven model for ranking digital learning objects based on diversity in the user comments
  • Social Facilitation due to online inter-classrooms Tournaments
  • How to Attract Students' Visual Attention
  • Creating Effective Learning Analytics Dashboards: Lessons Learnt
  • Retrieval Practice and Study Planning in MOOCs: Exploring Classroom-Based Self-Regulated Learning Strategies at Scale
  • "Keep your eyes on 'em all!": A mobile eye-tracking analysis of teachers' sensitivity to students
  • Flipped Classroom Model: Effects on Performance, Attitudes and Perceptions in High School Algebra
  • Argumentation Identification for Academic Support in Undergraduate Writings
  • Mobile Grading Paper-based Programming Exams: Automatic Semantic Partial Credit Assignment Approach
  • Which Algorithms Suit Which Learning Environments? A Comparative Study of Recommender Systems in TEL
  • Discouraging Gaming the System through Interventions of an Animated Pedagogical Agent
  • Multi-Device Territoriality to Support Collaborative Activities -Implementation and Findings from the e-learning Domain
  • Refinement of a Q-matrix with an ensemble technique based on multi-label classification algorithms
  • When teaching practices meet tablets' affordances. Insights on the materiality of learning
  • A Peer Evaluation tool of Learning Designs
  • Learning in the context of ManuSkills: Attracting Youth to Manufacturing through TEL
  • Does taking a MOOC as a complement for remedial courses have an effect on my learning outcomes? A pilot study on calculus
  • Are you ready to collaborate? An adaptive measurement of students arguing skills before expecting them to learn together
  • Examining the effects of social media in co-located classrooms: A case study based on SpeakUp
  • Enhancing public speaking skills- an evaluation of the Presentation Trainer in the wild
  • How to quantify student's regularity? Nurturing communities of inquiry: A formative study of the DojoIBL platform
  • Inferring student attention with ASQ
  • Chronicle of a scenario graph: from expected to observed learning path
  • Adaptive Testing using a General Diagnostic Model
  • How Teachers Use Data to Help Students Learn: Contextual Inquiry for the Design Of a Dashboard
  • Short Papers
  • Assessing learner-constructed conceptual models and simulations of dynamic systems
  • Learning Analytics pilot with COACH2 - Searching for effective mirroring
  • Predicting Academic Performance Based on Students' Blog and Microblog Posts
  • Take up my Tags: Exploring Benefits of Meaning Making in a Collaborative Learning Task at the Workplace
  • Consistency verification of learner profiles in adaptive serious games
  • MoodlePeers: Factors relevant in learning group formation for improved learning outcomes, satisfaction and commitment in E-learning scenarios using GroupAL
  • Towards a capitalization of processes analyzing interaction traces
  • Improving usage of learning designs by teachers: a set of concepts for well-defined problems resolution
  • Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations
  • STI-DICO: a Web-Based ITS for Fostering Dictionary Skills and Knowledge
  • PyramidApp: Scalable Method Enabling Collaboration in the Classroom
  • From Idea to Reality: Extensive and Executable Modeling Language for Mobile Learning Games
  • Combining adaptive learning with learning analytics: precedents and directions
  • An Adaptive E-learning Strategy to Overcome the Inherent Difficulties of the Learning Content
  • Evaluating the effectiveness of an affective tutoring agent in specialized education
  • MOOC design workshop: educational innovation with empathy and intent
  • OERauthors: Requirements for collaborative OER authoring tools in global settings
  • Virtual Reality for Training Doctors to Break Bad News
  • User Motivation & Technology Acceptance in Online Learning Environments
  • Reflective learning at the workplace - The MIRROR design toolbox
  • Toward a Play Management System for Play-Based Learning
  • The Blockchain and Kudos: a Distributed System for Educational Record, Reputation and Reward
  • Game-Based Training for Complex Multi-Institutional Exercises of Joint Forces
  • Demo Papers
  • DALITE: Asynchronous Peer Instruction for MOOCs
  • Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch
  • A Platform for Social Microlearning
  • A Framework to Enhance Adaptivity in Moodle
  • Refugees Welcome: Supporting informal language learning and integration with a gamified mobile application
  • DEDOS-Player: Educational activities for touch devices
  • The Booth: bringing out the Super Hero in you
  • DojoIBL: nurturing communities of inquiry
  • Poster Papers
  • Towards an Automated Assessment Support for Student Contributions on Multiple Platforms
  • Experiments on Virtual Manipulation in Chemistry Education
  • A Survey Study to Gather Requirements for Designing a Mobile Service to Enhance Learning from Cultural Heritage
  • Inspiring the Instructional Design Process through Online Experience Sharing
  • An approach to the TEL teaching of non-technical skills from the perspective of an ill-defined problem
  • Towards a context-based approach assisting learning scenarios reuse
  • Revealing Behaviour Pattern Differences in Collaborative Problem Solving
  • DevOpsUse for Rapid Training of Agile Practices within Undergraduate and Startup Communities
  • Towards an authoring tool to acquire knowledge to design ITSs teaching problem solving methods
  • Kodr: A Customizable Learning Platform For Computer Science Education
  • A Reflective Quiz in a Professional Qualification Program for Stroke Nurses: A Field Trial
  • Helping Teachers to Help Students by using an Open Learner Model
  • Personalized Rooms Based Recommendation as a Mean for Increasing Students' Activity
  • Detecting and Supporting the Evolving Knowledge Interests of Lifelong Professionals
  • Boosting Vocational Education and Training in Small Enterprises
  • Supporting Teaching Teams in Personalizing MOOCs Course Paths.-Increasing pupils' motivation on elementary school with help of social networks and mobile technologies
  • Understanding Collective Behavior of Learning Design Communities
  • A Value Model for MOOCs
  • Framework for Learner Assessment in Learning Games
  • A Bayesian Network For The Cognitive Diagnosis Of Deductive Reasoning
  • Finding the Needle in a Haystack: Who are the most Central Authors within a Domain?
  • Bio-inspired Computational Algorithms in Educational and Serious Games
  • Learning experiences using tablets with children and people with autism spectrum disorder
  • Introducing the U.S. Cyberlearning Community
  • Future Research Directions for Innovating Pedagogy
  • Platform-oriented semantic description of a learning scenarios
  • Model of articulation between elements of a pedagogical assistance
  • Simulation-based CALL Teacher Training
  • Adaptable learning and learning analytics: a case study in a programming course
  • Recommending Physics Exercises in Moodle based on Hierarchical Competence Profiles
  • Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players
  • Recommending dimension weights and scale values in multi-rubric evaluations.