Gamification Using Game Elements in Serious Contexts /
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...
| Corporate Author: | SpringerLink (Online service) |
|---|---|
| Other Authors: | Stieglitz, Stefan (Editor), Lattemann, Christoph (Editor), Robra-Bissantz, Susanne (Editor), Zarnekow, Rüdiger (Editor), Brockmann, Tobias (Editor) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
|
| Series: | Progress in IS,
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Similar Items
-
Catalyzing Development through ICT Adoption The Developing World Experience /
Published: (2017) -
Empowering Organizations Enabling Platforms and Artefacts /
Published: (2016) -
Organizational Innovation and Change Managing Information and Technology /
Published: (2016) -
Matheuristics Hybridizing Metaheuristics and Mathematical Programming /
Published: (2010) -
Digitally Supported Innovation A Multi-Disciplinary View on Enterprise, Public Sector and User Innovation /
Published: (2016)