Gamification Using Game Elements in Serious Contexts /

This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed fo...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Stieglitz, Stefan (Editor), Lattemann, Christoph (Editor), Robra-Bissantz, Susanne (Editor), Zarnekow, Rüdiger (Editor), Brockmann, Tobias (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2017.
Series:Progress in IS,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Part I: Fundamentals, Concepts, and Theories of Gamification
  • Part II: Open Innovation, Collaboration and Gamification
  • Part III: Gamification and Learning.