Entertainment Computing and Serious Games International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers /

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Dörner, Ralf (Editor), Göbel, Stefan (Editor), Kickmeier-Rust, Michael (Editor), Masuch, Maic (Editor), Zweig, Katharina (Editor)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2016.
Series:Lecture Notes in Computer Science, 9970
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. .
Physical Description:VIII, 541 p. 96 illus. online resource.
ISBN:9783319461526
ISSN:0302-9743 ;