Resolving the Gamer’s Dilemma Examining the Moral and Psychological Differences between Virtual Murder and Virtual Paedophilia /
This book explores the gamer’s dilemma, which lies at the heart of theorising about the morality of certain video game content. The dilemma is as follows: given that gaming content involves virtual characters within a virtual environment, the moral permission of virtual murder would also appear to m...
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2016.
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Σειρά: | Palgrave Studies in Cyberpsychology
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1. Introducing the Gamer’s Dilemma
- Chapter 2. Social Convention and the Likelihood of Harm: Luck’s Initial Attempts at Resolving the Dilemma
- Chapter 3. Motivation, Discrimination and Special Status: Luck’s Further Attempts at Resolving the Dilemma
- Chapter 4. Virtual Paedophilia as child pornography and the harm done to women: Bartel’s attempt at Resolving the Dilemma
- Chapter 5. Targeting Morally Irrelevant Characteristics and the Need for Context: Further Attempts at Resolving the Dilemma
- Chapter 6. A New Approach to Resolving the Gamer’s Dilemma: Applying Constructive Ecumenical Expressivism.