Learning Games The Science and Art of Development /
This book provides an overview of the design and development of learning games using examples from those created by the authors over the last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia e...
Κύριοι συγγραφείς: | , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Σειρά: | Advances in Game-Based Learning
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1.Introduction
- 2.What Is (And Is Not) A Learning Game?
- 3.Why And How Can Games Influence Learning?
- 4.Ethical Challenges To The Design And Study Of Learning Games
- 5.Should I Really Use Or Design A Learning Game?
- 6.Some Tools For Learning Game Design – Game Engines, Virtual Worlds, And Transmedia
- 7.Three Approaches To Designing Games For Learners
- 8.Anytown – A Literacy Game And Its Background
- 9.The Core Anytown Design And Development Process
- 10.Media, Method, And Anytown’s Instructional Design
- 11.Lessons From Anytown
- 12.Chalk House – Trying Again Using The Lessons Of Anytown
- 13.Accidental Transmedia Design With The Door – Designing An Undergraduate Computer Literacy Course Experience
- 14.Teaching Computer Literacy With Transmedia Designed By Learners With Broken Window
- 15.The Study Of Learning Games
- 16.Conclusion.