Gamification in Learning and Education Enjoy Learning Like Gaming /
This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts...
| Main Authors: | Kim, Sangkyun (Author, http://id.loc.gov/vocabulary/relators/aut), Song, Kibong (http://id.loc.gov/vocabulary/relators/aut), Lockee, Barbara (http://id.loc.gov/vocabulary/relators/aut), Burton, John (http://id.loc.gov/vocabulary/relators/aut) |
|---|---|
| Corporate Author: | SpringerLink (Online service) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2018.
|
| Edition: | 1st ed. 2018. |
| Series: | Advances in Game-Based Learning,
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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