Gamification in Learning and Education Enjoy Learning Like Gaming /

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts...

Full description

Bibliographic Details
Main Authors: Kim, Sangkyun (Author, http://id.loc.gov/vocabulary/relators/aut), Song, Kibong (http://id.loc.gov/vocabulary/relators/aut), Lockee, Barbara (http://id.loc.gov/vocabulary/relators/aut), Burton, John (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Series:Advances in Game-Based Learning,
Subjects:
Online Access:Full Text via HEAL-Link

Internet

Full Text via HEAL-Link

ΒΚΠ - Πατρα: ALFd

Holdings details from ΒΚΠ - Πατρα: ALFd
Call Number: 330.01 BAU
Copy 1 Available

ΒΚΠ - Πατρα: BSC

Holdings details from ΒΚΠ - Πατρα: BSC
Call Number: 330.01 BAU
Copy 2 Available
Copy 3 Available