Automotive User Interfaces Creating Interactive Experiences in the Car /

This book focuses on automotive user interfaces for in-vehicle usage, looking at car electronics and its software of hidden technologies (e.g., ASP, ESP), comfort functions (e.g., navigation, communication, entertainment) and driver assistance (e.g., distance checking). The increased complexity of a...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Meixner, Gerrit (Επιμελητής έκδοσης), Müller, Christian (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Human–Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Part I: Introduction and Basics
  • Retrospective and Future on Automotive Infotainment Systems - 100 years of User Interface Evolution
  • Engaged Drivers – Safe Drivers: Gathering Real-Time Data from Mobile and Wearable Devices for Safe-Driving Apps
  • Part II: Usability and User Experience
  • Driver and Driving Experience in Car
  • "It's More Fun to Commute" – An Example of Using Automotive Interaction Design to Promote Wellbeing in Cars
  • Design to Support Energy Management for Electric Car Drivers
  • Cultural User Experience in the Car – Towards a Standardized Systematic Intercultural Automotive UI/UX Design Process
  • Part III: Interaction Techniques and Technologies
  • The Neglected Passenger - How Collaboration in the Car Fosters Driving Experience and Safety
  • The Influence of Non-Driving-Related Tasks on the Driver’s Resources and Performance
  • Eye and Head Tracking for Focus of Attention Control in the Cockpit
  • From Car-Driver-Handovers to Cooperative Interfaces: Visions for Driver-Vehicle Interaction in Automated Driving
  • Driver in the Loop – Best Practices in Automotive Sensing and Feedback Mechanisms
  • Towards Adaptive Ambient In-Vehicle Displays and Interactions: Insights and Design Guidelines from the 2015 Automotive UI Dedicated Workshop
  • The Steering Wheel: A Design Space Exploration
  • Part IV: Tools, Methods and Processes
  • The Insight - Prototype - Product Cycle
  • Virtual Reality Driving Simulator based on Head Mounted Displays
  • Methods to Validate Automotive User Interfaces within Immersive Driving Environments
  • Part V: Applications
  • User Experience with Increasing Levels of Vehicle Automation - Overview of the Challenges & Opportunities as Vehicles Progress from Partial to High Automation
  • AutoPlay: Unfolding Motivational Affordances of Autonomous Driving.