Mixed Reality and Gamification for Cultural Heritage
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industr...
| Corporate Author: | SpringerLink (Online service) |
|---|---|
| Other Authors: | Ioannides, Marinos (Editor), Magnenat-Thalmann, Nadia (Editor), Papagiannakis, George (Editor) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Similar Items
-
Data Management in Pervasive Systems
Published: (2015) -
Electronic Visualisation in Arts and Culture
Published: (2013) -
Digital Preservation Technology for Cultural Heritage
by: Zhou, Mingquan, et al.
Published: (2012) -
PEACH - Intelligent Interfaces for Museum Visits
Published: (2007) -
Stepping into Virtual Reality
by: Gutiérrez, Mario A. A., et al.
Published: (2008)