Serious Games, Interaction and Simulation 6th International Conference, SGAMES 2016, Porto, Portugal, June 16-17, 2016, Revised Selected Papers /
This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016. The 19 revised full papers presented together with 2 keynote papers and an editorial introdu...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Σειρά: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
176 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Using Games for the Phonetics Awareness of Children with Down syndrome
- Playful and gameful learning in a hybrid space
- Improving the learning of child movements through games
- ClueKing: Allowing Parents to Customize an Informal Learning Environment for Children
- The Importance of Socio-emotional Agency in Applied Games for Social Learning
- Learning Analytics Model in a Casual Serious Game for Computer Programming Learning
- GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities
- Automatic Extraction of Gameplay Design Expertise: an Approach Based on Semantic Annotation
- Designing game strategies: An analysis from knowledge management in software development contexts
- Neurocognitive stimulation Game: Serious game for neurocognitive stimulation and assessment
- The Perspectives of Older People on Digital Gaming: Interactions with Console and Tablet-based Games
- A Serious Game for Digital Skill Building among Individuals at Risk, Promoting Employability and Social Inclusion
- Learning and Long-Term Retention of Task-Specific Training in a Non-injured Population Using the Computer Assisted Rehabilitation Environment (CAREN)
- Sign Language Support – Adding a Gesture Library to the Leap Motion SDK
- VirtualSign Game Evaluation
- Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: a Requirements Engineering Perspective
- Social Mpower: An Educational Game for Energy Efficiency
- Gamification at Scraim
- The LabRint Serious Game: A New Intelligence Analysis Methodology.