Serious Games and Edutainment Applications Volume II /
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic rese...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
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Άλλοι συγγραφείς: | Ma, Minhua (Επιμελητής έκδοσης), Oikonomou, Andreas (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
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Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings /
Έκδοση: (2011) -
Motion in Games Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. Proceedings /
Έκδοση: (2009) -
Serious Games, Interaction, and Simulation 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16–18, 2015, Revised Selected Papers /
Έκδοση: (2016) -
Smart Graphics 10th International Symposium, SG 2009, Salamanca, Spain, May 28-30, 2009. Proceedings /
Έκδοση: (2009) -
Designing Virtual Reality Systems The Structured Approach
ανά: Kim, Gerard Jounghyun
Έκδοση: (2005)