Game Dynamics Best Practices in Procedural and Dynamic Game Content Generation /
This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- A Very Short History of Dynamic and Procedural Content Generation
- Procedural Content Generation in the Game Industry
- Design, Dynamics, Experience (DDE): An Advancement of the MDA Framework for Game Design
- Procedural Synthesis of Gunshot Sounds based on Physically Motivated Models
- Dynamics Player Pairing: Quantifying the Effects of Competitive vs. Cooperative Attitudes
- FaceMaker: A Procedural Face Generator to Foster Character Design Research
- A Primer on Procedural Character Generation for Games and Real Time Applications
- Procedural Terrain Generation: A Case Study from the Game Industry
- Procedural Adventure Generation: The Quest of Meeting Shifting Design Goals with Flexible Algorithms.