Prototyping of User Interfaces for Mobile Applications

This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for p...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Bähr, Benjamin (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:T-Labs Series in Telecommunication Services,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Bähr, Benjamin.  |e author. 
245 1 0 |a Prototyping of User Interfaces for Mobile Applications  |h [electronic resource] /  |c by Benjamin Bähr. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a X, 162 p. 29 illus., 23 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a T-Labs Series in Telecommunication Services,  |x 2192-2810 
505 0 |a Introduction -- State of Prototyping Mobile Application User-Interfaces -- Prototyping Requirements -- Blended Prototyping – Design and Implementation -- Comparative Evaluation of Blended Prototyping -- Conclusion. 
520 |a This book investigates processes for the prototyping of user interfaces for mobile apps, and describes the development of new concepts and tools that can improve the prototype driven app development in the early stages. It presents the development and evaluation of a new requirements catalogue for prototyping mobile app tools that identifies the most important criteria such tools should meet at different prototype-development stages. This catalogue is not just a good point of orientation for designing new prototyping approaches, but also provides a set of metrics for a comparing the performance of alternative prototyping tools. In addition, the book discusses the development of Blended Prototyping, a new approach for prototyping user interfaces for mobile applications in the early and middle development stages, and presents the results of an evaluation of its performance, showing that it provides a tool for teamwork-oriented, creative prototyping of mobile apps in the early design stages. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Electrical engineering. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Communications Engineering, Networks. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319532097 
830 0 |a T-Labs Series in Telecommunication Services,  |x 2192-2810 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-53210-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-ENG 
950 |a Engineering (Springer-11647)