Augmented Reality Where We Will All Live /

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).  The author presents AR from its initial philosophies and early developments, to it...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Peddie, Jon (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Peddie, Jon.  |e author. 
245 1 0 |a Augmented Reality  |h [electronic resource] :  |b Where We Will All Live /  |c by Jon Peddie. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XXXIII, 323 p. 229 illus., 205 illus. in color.  |b online resource. 
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505 0 |a Preface -- Introduction -- Types of Augmented Reality Systems -- Augmented Reality—We’ll All Be Experts Now -- Overview of Augmented Reality System Organization -- Historical Overview: Ghosts to Real AR to DARPA -- Key Applications -- Software Tools and Technologies -- Technology Issues -- Augmented Reality Devices and Suppliers -- Conclusions and Future Possibilities -- Appendix. 
520 |a This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR).  The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information.  Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development. 
650 0 |a Popular works. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer graphics. 
650 0 |a Computer-aided engineering. 
650 0 |a Computer science. 
650 1 4 |a Popular Science. 
650 2 4 |a Popular Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783319545011 
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950 |a Computer Science (Springer-11645)