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02844nam a22004935i 4500 |
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978-3-319-56472-2 |
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DE-He213 |
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20170411111006.0 |
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cr nn 008mamaa |
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170411s2017 gw | s |||| 0|eng d |
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|a 9783319564722
|9 978-3-319-56472-2
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|a 10.1007/978-3-319-56472-2
|2 doi
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|d GrThAP
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|a Q342
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|a UYQ
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|a COM004000
|2 bisacsh
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|a 006.3
|2 23
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|a Jiménez-Losada, Andrés.
|e author.
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|a Models for Cooperative Games with Fuzzy Relations among the Agents
|h [electronic resource] :
|b Fuzzy Communication, Proximity Relation and Fuzzy Permission /
|c by Andrés Jiménez-Losada.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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300 |
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|a XIX, 260 p. 52 illus., 18 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Studies in Fuzziness and Soft Computing,
|x 1434-9922 ;
|v 355
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|a Cooperative Games -- Fuzzy Coalitions and Fuzziness of Games -- Games with a Fuzzy Bilateral Relation among the Players -- Fuzzy Communication -- A Priori Fuzzy Unions -- Fuzzy Permission.
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520 |
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|a This book offers a comprehensive introduction to cooperative game theory and a practice-oriented reference guide to new models and tools for studying bilateral fuzzy relations among several agents or players. It introduces the reader to several fuzzy models, each of which is first analyzed in the context of classical games (crisp games) and subsequently in the context of fuzzy games. Special emphasis is given to the value of Shapley, which is presented for the first time in the context of fuzzy games. Students and researchers will find here a self-contained reference guide to cooperative fuzzy games, characterized by a wealth of examples, descriptions of a wide range of possible situations, step-by-step explanations of the basic mathematical concepts involved, and easy-to-follow information on axioms and properties.
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650 |
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|a Engineering.
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650 |
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|a Artificial intelligence.
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650 |
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|a Game theory.
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650 |
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|a Computational intelligence.
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650 |
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|a Engineering.
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650 |
2 |
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|a Computational Intelligence.
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650 |
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4 |
|a Game Theory, Economics, Social and Behav. Sciences.
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650 |
2 |
4 |
|a Game Theory.
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650 |
2 |
4 |
|a Artificial Intelligence (incl. Robotics).
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9783319564715
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830 |
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|a Studies in Fuzziness and Soft Computing,
|x 1434-9922 ;
|v 355
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856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-3-319-56472-2
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-ENG
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950 |
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|a Engineering (Springer-11647)
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