Museum Experience Design Crowds, Ecosystems and Novel Technologies /

This state-of-the-art book explores the implications of contemporary trends that are shaping the future of museum experiences. In four separate sections, it looks into how museums are developing dialogical relationships with their audiences, reaching out beyond their local communities to involve mor...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Vermeeren, Arnold (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Calvi, Licia (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Sabiescu, Amalia (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Springer Series on Cultural Computing,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Foreword
  • Future Museum Experience Design: Crowds, Ecosystems and Novel Technologies
  • PART 1: ENGAGING THE PUBLIC
  • Supporting Social Engagement for Young Audiences with Serious Games and Virtual Environments in Museums
  • Design is not for us: Engaging a New Audience for the Design Museum by Changing Their Expectations
  • Crowd Sourcing Ideas for Augmented Reality Museum Experiences with Children
  • ArtBytes: A Mobile App for Mixing Art Appreciation with Art Creation
  • PART 2: CROWDS - DIVERSE AUDIENCES
  • Museum Exhibitions for a 21st Century Crowd: Tools for Future Engagement
  • Crowd Mining Applied to Preservation of Digital Cultural Heritage.- BrainChain App: A Fully Crowdsourced Design Process For Museums.- Fostering Emotional Engagement with Integrity: Respectful Crowdsourcing for Cultural Heritage.- PART 3. OPPORTUNITIES THROUGH TECHNOLOGY.- Augmenting Experience of a Museum Visit with a Location-based App for an Associated Archaeological Site.- Mobile and Social Technology: Challenges and Opportunities for Museums and Heritage Institutions.-  Using Mobile Technologies to Capture the Visitor Experience.- A Critical Reflection on Three Paradigms in Museum Technology and Experience Design.- PART 4. MUSEUMS AS PART OF AN ECOSYSTEM.- Becoming Vincent: A Multifaceted Story in a Multifaceted Ecosystem.- Designing Trajectories of Experiences: in Museums, around Museums or Including Museums.- The Museum as Ecosystem and Museums in Learning Ecosystems: An examination of Digital Learning Experience Design at the British Museum.