Advances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /

This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research an...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Ahram, Tareq (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Falcão, Christianne (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Advances in Intelligent Systems and Computing, 608
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • A wearable flexible sensor network platform for the analysis of different sport movements
  • Emotion recognition using physiological signals: Laboratory vs. wearable sensors
  • A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind
  • A step in the right direction - privacy concerns and perceived sensitivity of fitness trackers
  • Development of customized orthotics based on lower-leg anthropometric data and task
  • An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic
  • Real-time eye-interaction system developed with eye tracking glasses and motion capture
  • Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling
  • The pressure comfort sensation of female's body parts caused by compression garment
  • Wearability and user experience through user engagement: The case study of a wearable plurisensorial device
  • The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China
  • Game design for students: Teaching as a whole context
  • Gaming as a driver for social behavior change for sustainability. .