Natural Interaction in Medical Training Tools and Applications /

This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games paradigms.  Opening with a comprehensive introduction to the state of immersive visualisation techniques of interaction and simulation used in the industry and tra...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Del Bimbo, Alberto (Συγγραφέας), Ferracani, Andrea (Συγγραφέας), Pezzatini, Daniele (Συγγραφέας), Seidenari, Lorenzo (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Human–Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03144nam a22005535i 4500
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003 DE-He213
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100 1 |a Del Bimbo, Alberto.  |e author. 
245 1 0 |a Natural Interaction in Medical Training  |h [electronic resource] :  |b Tools and Applications /  |c by Alberto Del Bimbo, Andrea Ferracani, Daniele Pezzatini, Lorenzo Seidenari. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a VI, 82 p. 31 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Human–Computer Interaction Series,  |x 1571-5035 
505 0 |a Introduction -- Natural Interaction for Natural Interfaces -- Case Studies: BLSD (Basic Life Support and Defibrillation) and Surgical Safety Checklist. 
520 |a This book covers state of the art techniques for health personnel training using natural interfaces, immersive systems and serious games paradigms.  Opening with a comprehensive introduction to the state of immersive visualisation techniques of interaction and simulation used in the industry and training research, the authors then focus on computer vision techniques used to develop realtime training systems effectively, providing recognition of actions and re-identification of persons. Principles of serious gaming applied to immersive natural interfaces are also addressed. The book culminates with the presentation of two prototypes of immersive systems for natural interaction, that the authors have developed and tested for the training of medical personnel. These prototypes use the principles and the technologies described in the first part of the book. Natural Interaction in Medical Training offers a unique point of view from medical professionals and computer engineers. . 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Image processing. 
650 0 |a Medical education. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Medical Education. 
700 1 |a Ferracani, Andrea.  |e author. 
700 1 |a Pezzatini, Daniele.  |e author. 
700 1 |a Seidenari, Lorenzo.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319610351 
830 0 |a Human–Computer Interaction Series,  |x 1571-5035 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-61036-8  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)