ComMODify User Creativity at the Intersection of Commerce and Community /

This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an e...

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Bibliographic Details
Main Author: van der Graaf, Shenja (Author, http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2018.
Edition:1st ed. 2018.
Series:Dynamics of Virtual Work
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • 1. Designing for Mod Development
  • 2. Participation and Platformization at Play
  • 3. Game Changer
  • 4. Of Toolkits, Engines and Interfaces
  • 5. Learning and the Imperative of Production in Mod Development
  • 6. Second Life Between Participation and Competition
  • 7. Commodify! And Beyond.