ComMODify User Creativity at the Intersection of Commerce and Community /
This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an e...
Κύριος συγγραφέας: | |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Palgrave Macmillan,
2018.
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Έκδοση: | 1st ed. 2018. |
Σειρά: | Dynamics of Virtual Work
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1. Designing for Mod Development
- 2. Participation and Platformization at Play
- 3. Game Changer
- 4. Of Toolkits, Engines and Interfaces
- 5. Learning and the Imperative of Production in Mod Development
- 6. Second Life Between Participation and Competition
- 7. Commodify! And Beyond.