Smart Objects and Technologies for Social Good Second International Conference, GOODTECHS 2016, Venice, Italy, November 30 – December 1, 2016, Proceedings /

This book constitutes the proceedings of the Second EAI international Conference on Smart Objects and Technologies for Social Good, GOODTECHS 2016, held in Venice, Italy, November 30 – December 1, 2016. The 38 revised full papers were carefully reviewed and selected from 73 submissions. The papers r...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Gaggi, Ombretta (Επιμελητής έκδοσης), Manzoni, Pietro (Επιμελητής έκδοσης), Palazzi, Claudio (Επιμελητής έκδοσης), Bujari, Armir (Επιμελητής έκδοσης), Marquez-Barja, Johann M. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 195
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Indoor Activity Monitoring for Mutual Reassurance
  • IoT-Based Health Monitoring system for Active and Assisted Living
  • DrivingStyles: Assessing the Correlation of Driving Behavior with Heart Rate Changes
  • Understanding needs, identifying opportunities: ICT in the view of Universal Design
  • Microservice Architecture Use Case for Persons with Disabilities
  • Performance Comparison of H.265/HEVC, H.264/AVC and VP9 Encoders in Video Dissemination over VANETs
  • PIR Probability Model for a Cost/Reliability Tradeoff Unobtrusive Indoor Monitoring System
  • Cultural Heritage and Disability: Can ICT Be the ‘Missing Piece’ to Face Cultural Heritage Accessibility Problems?
  • Designing an engaging and informative application about first aid: Gamification and humor as design elements in a serious game
  • IOM-Internet of Mobility: A Wearable Device for Outdoor Data Collection
  • IoT: Science Fiction or real revolution?
  • Design and evaluation of an ICT platform for cognitive stimulation of Alzheimer’s disease patients
  • Android-Based Liveness Detection for Access Control in Smart Homes
  • Smartphones as Multipurpose Intelligent Objects for AAL: Two Case Studies
  • An analysis of ego network communities and temporal affinity for online social networks
  • Computer Vision for the Blind: a Comparison of Face Detectors in a Relevant Scenario
  • A Serious Games system for the analysis and the development of visual skills in Children with CVI
  • Voice Controlled Quiz for People with Hearing Impairment
  • Data Dissemination in a Wireless Video Surveillance Platform for Elderly Monitoring: Implementation and Experiments
  • A Situation Aware Information Infrastructure (SAI2) Framework
  • Delay Tolerant Networking for the Socio-Economic Development in Rural South Africa
  • Preserving Privacy in a P2P Social Network
  • A Heuristic path planning approach for UAVs integrating tracking support through wireless networks
  • Object Detection and Spatial Coordinates Extraction using a Monocular Camera for a Wheelchair Mounted Robotic Arm
  • Segmentation of Mosaic Images based on Deformable Models using Genetic Algorithms
  • On the Retweet Decay of the Evolutionary Retweet Graph
  • Maps for Easy Paths (MEP): Enriching Maps with Accessible Paths Using MEP Traces
  • A review of Websites and Mobile Applications for People with Autism Spectrum Disorders: Towards Shared Guidelines
  • Analysis of Stereoscopic Visualization in a consumeroriented Head Mounted Display
  • The use of wearable devices in the workplace- A Systematic Literature Review
  • Radio Link Planning made easy with a Telegram Bot
  • Enabling Social- and Location-Aware IoT Applications in Smart Cities
  • Connected Vehicles for Safety Enhancement: Reliability of Beaconing in Urban Areas
  • Early training in programming: from high school to college
  • A Smart Wearable Navigation System for Visually Impaired
  • Enabling Smart Objects in Cities towards Urban Sustainable Mobility-as-a-Service: A Capability – Driven Modeling approach
  • Crowd Sensing of Weather Conditions and Traffic Congestion based on Data Mining in Social Networks
  • Physical and Cognitive Training of Children with Down Syndrome Using Video Games.