Computing in Smart Toys
The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various r...
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| Other Authors: | , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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| Series: | International Series on Computer Entertainment and Media Technology,
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| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Introduction
- Pokémon Go: Marketing Implications for Mobile Video Game
- A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina
- Designing Hand Tracked Exergames with Virtual Toys
- Robot toys for children with disabilities
- Towards a Privacy Rule Conceptual Model for Smart Toys
- Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys
- Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents
- Privacy Preservation Framework for Smart Connected Toys. .