Computing in Smart Toys

The goal of this book is to crystallize the emerging mobile computing technologies and trends into positive efforts to focus on the most promising solutions in services computing. Many toys built today are increasingly using these technologies together and it is important to understand the various r...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Tang, Jeff K.T (Επιμελητής έκδοσης), Hung, Patrick C. K. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:International Series on Computer Entertainment and Media Technology,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Introduction
  • Pokémon Go: Marketing Implications for Mobile Video Game
  • A Survey on Purchase Intention of Hello Barbie in Brazil and Argentina
  • Designing Hand Tracked Exergames with Virtual Toys
  • Robot toys for children with disabilities
  • Towards a Privacy Rule Conceptual Model for Smart Toys
  • Designing for Parental Control: enriching usability and accessibility in the context of Smart Toys
  • Threat Analysis of Smart Home Network with Vulnerable Dynamic Agents
  • Privacy Preservation Framework for Smart Connected Toys. .