Computer Graphics for Java Programmers

This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathema...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ammeraal, Leen (Συγγραφέας), Zhang, Kang (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Έκδοση:3rd ed. 2017.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 03301nam a22004815i 4500
001 978-3-319-63357-2
003 DE-He213
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007 cr nn 008mamaa
008 171012s2017 gw | s |||| 0|eng d
020 |a 9783319633572  |9 978-3-319-63357-2 
024 7 |a 10.1007/978-3-319-63357-2  |2 doi 
040 |d GrThAP 
050 4 |a T385 
072 7 |a UML  |2 bicssc 
072 7 |a COM012000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
100 1 |a Ammeraal, Leen.  |e author. 
245 1 0 |a Computer Graphics for Java Programmers  |h [electronic resource] /  |c by Leen Ammeraal, Kang Zhang. 
250 |a 3rd ed. 2017. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a IX, 387 p. 175 illus., 54 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a 1 – Elementary Concepts -- 2 – Applied Geometry -- 3 – Geometrical Transformations -- 4 – Classic 2D Algorithms -- 5 – Perspective and 3D Data Structure -- 6 – Hiddden-Line and Hidden-Face Removal -- 7 – Color, Texture, and Shading -- 8 – Fractals -- Appendix A – Interpolation of 1/z -- Appendix B – Class Obj3D -- Appendix C – Hidden-Line Tests and Implementation -- Appendix D – Several 3D Objects -- Appendix E – Hints and Solutions to Exercises -- Bibliography -- Index. 
520 |a This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathematics, algorithms, optimization techniques, and Java coding. Completely revised and updated according to years of classroom teaching, the third edition of this highly popular textbook contains a large number of ready-to-run Java programs and an algorithm animation and demonstration open-source software also in Java. It includes exercises and examples making it ideal for classroom use or self-study, and provides a perfect foundation for programming computer graphics using Java. Undergraduate and graduate students majoring specifically in computer science, computer engineering, electronic engineering, information systems, and related disciplines will use this textbook for their courses. Professionals and industrial practitioners who wish to learn and explore basic computer graphics techniques will also find this book a valuable resource. 
650 0 |a Computer science. 
650 0 |a Programming languages (Electronic computers). 
650 0 |a Computer graphics. 
650 0 |a Computer-aided engineering. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer-Aided Engineering (CAD, CAE) and Design. 
650 2 4 |a Programming Languages, Compilers, Interpreters. 
700 1 |a Zhang, Kang.  |e author. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319633565 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-63357-2  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)