Computer Graphics for Java Programmers
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models. It maintains the style of the two previous editions, teaching each graphics topic in a sequence of concepts, mathema...
Κύριοι συγγραφείς: | , |
---|---|
Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
|
Έκδοση: | 3rd ed. 2017. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1 – Elementary Concepts
- 2 – Applied Geometry
- 3 – Geometrical Transformations
- 4 – Classic 2D Algorithms
- 5 – Perspective and 3D Data Structure
- 6 – Hiddden-Line and Hidden-Face Removal
- 7 – Color, Texture, and Shading
- 8 – Fractals
- Appendix A – Interpolation of 1/z
- Appendix B – Class Obj3D
- Appendix C – Hidden-Line Tests and Implementation
- Appendix D – Several 3D Objects
- Appendix E – Hints and Solutions to Exercises
- Bibliography
- Index.