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03380nam a2200541 4500 |
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978-3-319-63519-4 |
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DE-He213 |
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20191026041620.0 |
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cr nn 008mamaa |
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180217s2018 gw | s |||| 0|eng d |
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|a 9783319635194
|9 978-3-319-63519-4
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|a 10.1007/978-3-319-63519-4
|2 doi
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|d GrThAP
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|a Q334-342
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|a UYQ
|2 bicssc
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|a COM004000
|2 bisacsh
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|a UYQ
|2 thema
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|a 006.3
|2 23
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|a Yannakakis, Georgios N.
|e author.
|0 (orcid)0000-0001-7793-1450
|1 https://orcid.org/0000-0001-7793-1450
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Artificial Intelligence and Games
|h [electronic resource] /
|c by Georgios N. Yannakakis, Julian Togelius.
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|a 1st ed. 2018.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2018.
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|a XXIII, 337 p. 83 illus., 76 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Part I Background -- Introduction -- AI Methods -- Part II Ways of Using AI in Games -- Playing Games -- Generating Content -- Modeling Players -- Part III, The Road Ahead -- Game AI Panorama -- Frontiers of Game AI Research -- References -- Index.
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|a This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
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|a Artificial intelligence.
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|a Computer games-Programming.
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|a Computational intelligence.
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|a User interfaces (Computer systems).
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|a Application software.
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1 |
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|a Artificial Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/I21000
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|a Game Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29040
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|a Computational Intelligence.
|0 http://scigraph.springernature.com/things/product-market-codes/T11014
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650 |
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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2 |
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|a Computer Appl. in Arts and Humanities.
|0 http://scigraph.springernature.com/things/product-market-codes/I23036
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700 |
1 |
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|a Togelius, Julian.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783319635187
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776 |
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|i Printed edition:
|z 9783319635200
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776 |
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|i Printed edition:
|z 9783319875767
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856 |
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|u https://doi.org/10.1007/978-3-319-63519-4
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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