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|a 9783319658490
|9 978-3-319-65849-0
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|a 10.1007/978-3-319-65849-0
|2 doi
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|a COM050000
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|a 004.16
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|a E-Learning and Games
|h [electronic resource] :
|b 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /
|c edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2017.
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|a XIV, 308 p. 180 illus.
|b online resource.
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|a text
|b txt
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|a computer
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|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 10345
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|a Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.
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|a This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
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|a Computer science.
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|a User interfaces (Computer systems).
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|a Computer graphics.
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|a Education
|x Data processing.
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|a Personal computers.
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|a Computer Science.
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|a Personal Computing.
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|a Computers and Education.
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|a User Interfaces and Human Computer Interaction.
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|a Information Systems Applications (incl. Internet).
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|a Computer Graphics.
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|a Tian, Feng.
|e editor.
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|a Gatzidis, Christos.
|e editor.
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|a El Rhalibi, Abdennour.
|e editor.
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|a Tang, Wen.
|e editor.
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|a Charles, Fred.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783319658483
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 10345
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|u http://dx.doi.org/10.1007/978-3-319-65849-0
|z Full Text via HEAL-Link
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|a ZDB-2-SCS
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|a ZDB-2-LNC
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|a Computer Science (Springer-11645)
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