E-Learning and Games 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in t...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Tian, Feng (Επιμελητής έκδοσης), Gatzidis, Christos (Επιμελητής έκδοσης), El Rhalibi, Abdennour (Επιμελητής έκδοσης), Tang, Wen (Επιμελητής έκδοσης), Charles, Fred (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Lecture Notes in Computer Science, 10345
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02811nam a22005775i 4500
001 978-3-319-65849-0
003 DE-He213
005 20171012213435.0
007 cr nn 008mamaa
008 171012s2017 gw | s |||| 0|eng d
020 |a 9783319658490  |9 978-3-319-65849-0 
024 7 |a 10.1007/978-3-319-65849-0  |2 doi 
040 |d GrThAP 
050 4 |a QA75.5-76.95 
072 7 |a UKP  |2 bicssc 
072 7 |a COM050000  |2 bisacsh 
082 0 4 |a 004.16  |2 23 
245 1 0 |a E-Learning and Games  |h [electronic resource] :  |b 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers /  |c edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
300 |a XIV, 308 p. 180 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 10345 
505 0 |a Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game. 
520 |a This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Computer graphics. 
650 0 |a Education  |x Data processing. 
650 0 |a Personal computers. 
650 1 4 |a Computer Science. 
650 2 4 |a Personal Computing. 
650 2 4 |a Computers and Education. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Computer Graphics. 
700 1 |a Tian, Feng.  |e editor. 
700 1 |a Gatzidis, Christos.  |e editor. 
700 1 |a El Rhalibi, Abdennour.  |e editor. 
700 1 |a Tang, Wen.  |e editor. 
700 1 |a Charles, Fred.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319658483 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 10345 
856 4 0 |u http://dx.doi.org/10.1007/978-3-319-65849-0  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)