Human-Computer Interaction - INTERACT 2017 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I /

The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submis...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Bernhaupt, Regina (Επιμελητής έκδοσης), Dalvi, Girish (Επιμελητής έκδοσης), Joshi, Anirudha (Επιμελητής έκδοσης), K. Balkrishan, Devanuj (Επιμελητής έκδοσης), O'Neill, Jacki (Επιμελητής έκδοσης), Winckler, Marco (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Lecture Notes in Computer Science, 10513
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Adaptive design and mobile applications
  • A Minimalist Approach for Identifying Affective States for Mobile Interaction Design
  • Automatic Generation of User Interface Layouts for Alternative Screen Orientations
  • Defining Gestural Interactions for Large Vertical Touch Displays
  • MyCarMobile: A travel assistance emergency mobile app for deaf people
  • Touch Shadow Interaction and Continuous Directional User Interface for Smartphone
  • Aging and disabilities
  • Age-related effects of task difficulty on the semantic relevance of query reformulations
  • Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs
  • How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet
  • MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System
  • Assistive technology for blind users
  • Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction
  • Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device
  • Improve the Accessibility of Tactile Charts
  • Investigations on Laterotactile Braille Reading
  • Performance of Accessible Gesture-based Indic Keyboard
  • Audience engagement
  • Designing Collaborative Co-located Interaction for an Artistic Installation
  • Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
  • Haunting Space, Social Interaction in a Large-Scale Media Environment
  • In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance
  • Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media
  • Co-design studies
  • A Co-design Study of Digital Service Ideas in the Bus Context
  • Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka
  • Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories
  • Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design
  • Cultural differences and communication technology
  • A Confucian Look at Internet Censorship in China
  • A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation
  • Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness
  • How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians
  • Design rationale and camera-control
  • Capturing Design Decision Rationale with Decision Cards
  • Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants
  • Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study
  • On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface
  • You've Got the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.