Funology 2 From Usability to Enjoyment /

How should we understand and design for fun as a User Experience? This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening t...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Blythe, Mark (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Monk, Andrew (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:2nd ed. 2018.
Σειρά:Human-Computer Interaction Series,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Introduction
  • Playing with Provocations
  • Sketching the Polyphonic Design Space of Theme Parks
  • What is Pleasure?
  • Games Are Just a Bit of Fun
  • Designing for Joyful Movement
  • Reorienting Geolocation Data through Mischievous Design
  • Improv for Designers
  • The Thing and I (Spring of '17 Remix)
  • From Evaluation to Crits and Conversation
  • The Un(Enjoyable) Experience of Online Dating
  • Playful Research Fiction: A Fictional Conference
  • Slow, Unaware Things Beyond Interaction. .