Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learni...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Chang, Jian (Επιμελητής έκδοσης), Zhang, Jian Jun (Επιμελητής έκδοσης), Magnenat Thalmann, Nadia (Επιμελητής έκδοσης), Hu, Shi-Min (Επιμελητής έκδοσης), Tong, Ruofeng (Επιμελητής έκδοσης), Wang, Wencheng (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2017.
Σειρά:Lecture Notes in Computer Science, 10582
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Next Generation Computer Animation Techniques  |h [electronic resource] :  |b Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /  |c edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2017. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 10582 
505 0 |a Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications. 
520 |a This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held  in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured  according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications. 
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650 0 |a Multimedia information systems. 
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700 1 |a Zhang, Jian Jun.  |e editor. 
700 1 |a Magnenat Thalmann, Nadia.  |e editor. 
700 1 |a Hu, Shi-Min.  |e editor. 
700 1 |a Tong, Ruofeng.  |e editor. 
700 1 |a Wang, Wencheng.  |e editor. 
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