Augmented Reality Art From an Emerging Technology to a Novel Creative Medium /

This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Geroimenko, Vladimir (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:2nd ed. 2018.
Σειρά:Springer Series on Cultural Computing,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 05116nam a2200601 4500
001 978-3-319-69932-5
003 DE-He213
005 20191026082116.0
007 cr nn 008mamaa
008 180223s2018 gw | s |||| 0|eng d
020 |a 9783319699325  |9 978-3-319-69932-5 
024 7 |a 10.1007/978-3-319-69932-5  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
072 7 |a UYZG  |2 thema 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Augmented Reality Art  |h [electronic resource] :  |b From an Emerging Technology to a Novel Creative Medium /  |c edited by Vladimir Geroimenko. 
250 |a 2nd ed. 2018. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2018. 
300 |a XXII, 384 p. 188 illus., 169 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Springer Series on Cultural Computing,  |x 2195-9056 
505 0 |a Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Art's Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robot? -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Reality? The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . 
520 |a This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Arts. 
650 0 |a Multimedia systems . 
650 0 |a Application software. 
650 0 |a Computers and civilization. 
650 0 |a Computer graphics. 
650 1 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Arts.  |0 http://scigraph.springernature.com/things/product-market-codes/416000 
650 2 4 |a Media Design.  |0 http://scigraph.springernature.com/things/product-market-codes/I25004 
650 2 4 |a Computer Appl. in Arts and Humanities.  |0 http://scigraph.springernature.com/things/product-market-codes/I23036 
650 2 4 |a Computers and Society.  |0 http://scigraph.springernature.com/things/product-market-codes/I24040 
650 2 4 |a Computer Graphics.  |0 http://scigraph.springernature.com/things/product-market-codes/I22013 
700 1 |a Geroimenko, Vladimir.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319699318 
776 0 8 |i Printed edition:  |z 9783319699332 
776 0 8 |i Printed edition:  |z 9783030099213 
830 0 |a Springer Series on Cultural Computing,  |x 2195-9056 
856 4 0 |u https://doi.org/10.1007/978-3-319-69932-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)