Creativity, Technology & Education: Exploring their Convergence
In this collection of beautifully written essays, Mishra, Henriksen, and the Deep-play Research Group challenge myths about technology and creativity, debate time-honored instructional practices, and play with new ideas for schools to care for and nurture, rather than constrain, creativity. These es...
Κύριοι συγγραφείς: | , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2018.
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Έκδοση: | 1st ed. 2018. |
Σειρά: | SpringerBriefs in Educational Communications and Technology,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Chapter 1. Intro by Punya Mishra & Danah Henriksen
- Part I. Setting the frame
- Chapter 2.Crayons are the Future
- Chapter 3. A New Definition of Creativity
- Chapter 4.A Systems View of Creativity in a YouTube World
- Part II. Combinatorial creativity and (in)disciplined learning
- Chapter 5.On Being (In)Disciplined
- Chapter 6.Twisting Knobs and Connecting Things
- Chapter 7.Revisited & Remixed
- Part III. Putting in context
- Chapter 8. Square-peg, Round-hole, Good Engineering
- Chapter 9.Of Art and Algorithms
- Chapter 10.Creativity in Mathematics and Beyond
- Part IV.The architectures of creativity
- Chapter 11.A Room of Their Own
- Chapter 12.The Architecture of Creative Learning Environments
- Chapter 13.Deep Convergence.