Emotion in Video Game Soundtracking

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Williams, Duncan (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Lee, Newton (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:International Series on Computer Entertainment and Media Technology,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1 Welcome and Introduction from the Editors
  • 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches
  • 3 Present: Emotion in speech, singing, and sound effects
  • 4 Present: Affectively-driven algorithmic composition
  • 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking
  • 6 Present: Brain Computer Music Interfacing (BCMI)
  • 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music
  • 8 Motion Controllers, Sound, and Music in Video Games
  • 9 Future: Repurposing music according to individual preferences for personalized soundtracks
  • 10 Sounding the Story: Music in Videogame Cutscenes
  • 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
  • 12 Concluding remarks.