Emotion in Video Game Soundtracking
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundt...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2018.
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Έκδοση: | 1st ed. 2018. |
Σειρά: | International Series on Computer Entertainment and Media Technology,
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1 Welcome and Introduction from the Editors
- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches
- 3 Present: Emotion in speech, singing, and sound effects
- 4 Present: Affectively-driven algorithmic composition
- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking
- 6 Present: Brain Computer Music Interfacing (BCMI)
- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music
- 8 Motion Controllers, Sound, and Music in Video Games
- 9 Future: Repurposing music according to individual preferences for personalized soundtracks
- 10 Sounding the Story: Music in Videogame Cutscenes
- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience
- 12 Concluding remarks.