Virtual Reality and Augmented Reality 14th EuroVR International Conference, EuroVR 2017, Laval, France, December 12–14, 2017, Proceedings /
This book constitutes the refereed proceedings of the 14th International Conference on Virtual Reality and Augmented Reality, EuroVR 2017, held in Laval, France, in December 2017. The 10 full papers and 2 short papers presented were carefully reviewed and selected from 36 submissions. The papers are...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2017.
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Σειρά: | Lecture Notes in Computer Science,
10700 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Interactive Physics Simulation for Virtual technologies
- H2020 and its new actions in Interactive Technologies
- Touching with the eyes: A story of pseudo-haptics
- The good, the bad and the better: opportunities and risks in Virtual Rehabilitation
- The Four S's of the Next User Interface Paradigm for VR: Spatial, Supernatural, Social & Smart
- Semantic Composition of 3D Content Behavior for Explorable Virtual Reality Applications
- Haptic Virtual Reality DFMA - A Case Study
- Interaction Techniques for Virtual Reality Based Automotive Design Reviews
- An Efficient Statistical Data Representation for Real-time Rendering of Metallic Effect Car Paints
- Containerized Distributed Rendering for Interactive Environments
- Model Based Compensation for Low Mass Objects Haptic Manipulation in Virtual Environments
- Impact of the visual rendering system on subjective auralization assessment in VR
- Can Virtual Human Entourage Elements Facilitate Accurate Distance Judgments in VR?
- Removing the mask - do people over trust avatars reconstructed from video?
- A Low-cost Virtual Reality Bike for Remote Cardiac Rehabilitation
- Supporting Rehabilitation of ADHD Children with Serious Games and Enhancement of Inhibition Mechanisms
- Reconstruction of Near Misses and Accidents for Analyses from Virtual Reality Usability Study.