Computer Games 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /

This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully revi...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Cazenave, Tristan (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Winands, Mark H.M (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Saffidine, Abdallah (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Communications in Computer and Information Science, 818
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 04330nam a2200565 4500
001 978-3-319-75931-9
003 DE-He213
005 20191220125823.0
007 cr nn 008mamaa
008 180214s2018 gw | s |||| 0|eng d
020 |a 9783319759319  |9 978-3-319-75931-9 
024 7 |a 10.1007/978-3-319-75931-9  |2 doi 
040 |d GrThAP 
050 4 |a Q334-342 
072 7 |a UYQ  |2 bicssc 
072 7 |a COM004000  |2 bisacsh 
072 7 |a UYQ  |2 thema 
082 0 4 |a 006.3  |2 23 
245 1 0 |a Computer Games  |h [electronic resource] :  |b 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers /  |c edited by Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine. 
250 |a 1st ed. 2018. 
264 1 |a Cham :  |b Springer International Publishing :  |b Imprint: Springer,  |c 2018. 
300 |a XII, 191 p. 52 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Communications in Computer and Information Science,  |x 1865-0929 ;  |v 818 
505 0 |a Atari Games and Intel Processors -- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network -- Deep Preference Neural Network for Move Prediction in Board Games -- Deep Reinforcement Learning with Hidden Layers on Future States -- Neural Fictitious Self-Play in Imperfect Information Games with Many Players -- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing -- Memorizing the Playout Policy -- Distributed Nested Rollout Policy for SameGame -- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers -- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases -- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning -- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions. 
520 |a This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame. 
650 0 |a Artificial intelligence. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Optical data processing. 
650 0 |a Computer organization. 
650 0 |a Computer science-Mathematics. 
650 1 4 |a Artificial Intelligence.  |0 http://scigraph.springernature.com/things/product-market-codes/I21000 
650 2 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics.  |0 http://scigraph.springernature.com/things/product-market-codes/I22005 
650 2 4 |a Computer Systems Organization and Communication Networks.  |0 http://scigraph.springernature.com/things/product-market-codes/I13006 
650 2 4 |a Mathematics of Computing.  |0 http://scigraph.springernature.com/things/product-market-codes/I17001 
700 1 |a Cazenave, Tristan.  |e editor.  |0 (orcid)0000-0003-4669-9374  |1 https://orcid.org/0000-0003-4669-9374  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Winands, Mark H.M.  |e editor.  |0 (orcid)0000-0002-0125-0824  |1 https://orcid.org/0000-0002-0125-0824  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Saffidine, Abdallah.  |e editor.  |0 (orcid)0000-0001-9805-8291  |1 https://orcid.org/0000-0001-9805-8291  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783319759302 
776 0 8 |i Printed edition:  |z 9783319759326 
830 0 |a Communications in Computer and Information Science,  |x 1865-0929 ;  |v 818 
856 4 0 |u https://doi.org/10.1007/978-3-319-75931-9  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)