Advances in Computer Entertainment Technology 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings /

This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-discip...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Cheok, Adrian David (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Inami, Masahiko (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Romão, Teresa (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Information Systems and Applications, incl. Internet/Web, and HCI ; 10714
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Advances in Computer Entertainment Technology  |h [electronic resource] :  |b 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings /  |c edited by Adrian David Cheok, Masahiko Inami, Teresa Romão. 
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490 1 |a Information Systems and Applications, incl. Internet/Web, and HCI ;  |v 10714 
520 |a This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com. 
650 0 |a Application software. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Optical data processing. 
650 0 |a Computer organization. 
650 0 |a Artificial intelligence. 
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650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics.  |0 http://scigraph.springernature.com/things/product-market-codes/I22005 
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