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03912nam a2200541 4500 |
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978-3-319-77953-9 |
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180529s2018 gw | s |||| 0|eng d |
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|a 9783319779539
|9 978-3-319-77953-9
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|a 10.1007/978-3-319-77953-9
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a 005.437
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|a 4.019
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|a Kulshreshth, Arun K.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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|a Designing Immersive Video Games Using 3DUI Technologies
|h [electronic resource] :
|b Improving the Gamer's User Experience /
|c by Arun K. Kulshreshth, Joseph J. LaViola Jr.
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|a 1st ed. 2018.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Springer,
|c 2018.
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|a XIII, 114 p. 46 illus., 45 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Human-Computer Interaction Series,
|x 1571-5035
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|a Introduction -- 3D User Interface (3DUI) Technologies -- Games and 3DUI Technologies -- Outline of the Book -- Stereoscopic 3D Parameters -- Head Tracking for Video Games -- Gestural Menus for Games -- Dynamic Stereoscopic 3D Parameters -- Simultaneous Usage of Several 3DUI Technologies -- Discussion and Future Work.
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|a A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.
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|a User interfaces (Computer systems).
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|a Computer graphics.
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|a Computer games-Programming.
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|a User Interfaces and Human Computer Interaction.
|0 http://scigraph.springernature.com/things/product-market-codes/I18067
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|a Computer Graphics.
|0 http://scigraph.springernature.com/things/product-market-codes/I22013
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|a Game Development.
|0 http://scigraph.springernature.com/things/product-market-codes/I29040
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|a LaViola Jr., Joseph J.
|e author.
|4 aut
|4 http://id.loc.gov/vocabulary/relators/aut
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2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783319779522
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776 |
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|i Printed edition:
|z 9783319779546
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776 |
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|i Printed edition:
|z 9783030085827
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830 |
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|a Human-Computer Interaction Series,
|x 1571-5035
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856 |
4 |
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|u https://doi.org/10.1007/978-3-319-77953-9
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
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