Persuasive Technology 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings /
This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers dem...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2018.
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Έκδοση: | 1st ed. 2018. |
Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
10809 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage
- What makes it persuasive
- Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT)
- Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence
- Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams
- Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique
- A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work
- Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions
- Influencing Participant Behavior Through a Notification-Based Recommendation System
- Using Visual Cues to Leverage the Use of Speech Input in the Vehicle
- Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use
- Rationale Behind Socially Influencing Design Choices for Health Behavior Change
- The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study
- Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work
- Might we learn from learning?
- Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games
- Reflection through Gaming: Reinforcing health message response through gamified rehearsal
- Designing and testing credibility: The case of a serious game on nightlife risks
- Persuasive Interventions for Sustainable Travel Choices Leveraging Users' Personality and Mobility Type
- Building Website Certificate Mental Models
- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD
- Cardiovascular Reactions during Exposure to Persuasion Principles
- Consumers' Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce
- Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance
- Understanding Home Energy Saving Recommendations.