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05009nam a2200601 4500 |
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978-3-319-90542-6 |
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DE-He213 |
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20191027142304.0 |
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181019s2018 gw | s |||| 0|eng d |
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|a 9783319905426
|9 978-3-319-90542-6
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|a 10.1007/978-3-319-90542-6
|2 doi
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|a Queerness in Play
|h [electronic resource] /
|c edited by Todd Harper, Meghan Blythe Adams, Nicholas Taylor.
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|a 1st ed. 2018.
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|a Cham :
|b Springer International Publishing :
|b Imprint: Palgrave Macmillan,
|c 2018.
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|a XVII, 279 p. 20 illus., 18 illus. in color.
|b online resource.
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|a text
|b txt
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|a Palgrave Games in Context
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|a 1. Queer Game Studies: Young But Not New (Todd Harper, Meghan Blythe Adams, and Nicholas Taylor) -- Part 1: Queer Foundations -- 2. Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity (Sarah Evans) -- 3. Envisioning Queer Game Studies: Ludology and the Study of Queer Game Content (Evan W. Lauteria) -- Part 2: Representing Queerness -- 4. The Representation (or the Lack of It) of Same-sex Relationships in Digital Games (Yowei Kang and Kenneth C. C. Yang) -- 5. Affliction or Affection: The Inclusion of a Same-sex Relationship in The Last of Us (Daniel Sipocz) -- 6. What if Zelda Wasn't a Girl? Problematizing Ocarina of Time's Great Gender Debate (Chris Lawrence) -- 7. Maidens and Muscleheads, White Mages and Wimps, From the Light Warriors to Lightning Returns (Mark Filipowich) -- 8. The Big Reveal: Exploring (Trans)Femininity In Metroid (Evelyn Deshane and R. Travis Morton) -- 9. Bye, Bye, Birdo: Heroic Androgyny and Villainous Gender Variance in Video Games (Meghan Blythe Adams) -- Part 3: Un-Gendering Assemblages -- 10. Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play (Tanja Sihvonen and Jaakko Stenros) -- 11. 'Sexified' Male Characters: Video Game Erotic Modding for Pleasure and Power (Nathan Thompson).-12. Let's Come Out! On Gender and Sexuality, Encouraging Dialogue and Acceptance (Maresa Bertolo, Ilaria Mariani, and Clara Gargano) -- Part 4: No Fear of a Queer Planet: Gaming and Social Futures -- 13. Outside the Lanes: Supporting a Non-normative League of Legends Community (Nick Taylor and Randall Hammond).-14. The Abject Scapegoat: Boundary Erosion and Maintenance in League of Legends (Elyse Janish) -- 15. Out on Proudmoore: Climate Issues on an MMO (Carol A. Stabile and Laura Strait).
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|a Queerness in Play examines the many ways queerness of all kinds-from queer as 'LGBT' to other, less well-covered aspects of the queer spectrum-intersects with games and the social contexts of play. The current unprecedented visibility of queer creators and content comes at a high tide of resistance to the inclusion of those outside a long-imagined cisgender, heterosexual, white male norm. By critically engaging the ways games-as a culture, an industry, and a medium-help reproduce limiting binary formations of gender and sexuality, Queerness in Play contributes to the growing body of scholarship promoting more inclusive understandings of identity, sexuality, and games.
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|a Culture-Study and teaching.
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|a Culture.
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|a Technology.
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|a Gender.
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|a Digital media.
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|a Communication.
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|a Popular Culture.
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|a Popular Science in Cultural and Media Studies.
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|a Culture and Gender.
|0 http://scigraph.springernature.com/things/product-market-codes/411210
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|a Harper, Todd.
|e editor.
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|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
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|a Adams, Meghan Blythe.
|e editor.
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|4 http://id.loc.gov/vocabulary/relators/edt
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700 |
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|a Taylor, Nicholas.
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776 |
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|a Palgrave Games in Context
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