Computer Simulations of Space Societies

At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic repr...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Bainbridge, William Sims (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Space and Society,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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250 |a 1st ed. 2018. 
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300 |a VII, 254 p. 45 illus. in color.  |b online resource. 
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490 1 |a Space and Society,  |x 2199-3882 
505 0 |a 1. A Virtual Launch into a Computational Cosmos -- 2. Simulated Martian Social Science Laboratories -- 3. The Effect of Cultural Drift on Interstellar Colonization -- 4. Educational Simulations of the Evolution of Spaceflight -- 5. Computer Simulation for Space-Oriented Strategic Thinking -- 6. Interstellar Travel across Virtual Galaxies -- 7. Convergence of Real and Simulated Spaceflight -- 8. A Virtual Human-Centered Galaxy -- 9. Social Life on Distant Alien Worlds. 
520 |a At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, physical spaceflight endures a problematic intermission, when computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth. 
650 0 |a Application software. 
650 0 |a Aerospace engineering. 
650 0 |a Astronautics. 
650 0 |a Sociology. 
650 0 |a Space sciences. 
650 0 |a Computer simulation. 
650 0 |a User interfaces (Computer systems). 
650 1 4 |a Computer Appl. in Social and Behavioral Sciences.  |0 http://scigraph.springernature.com/things/product-market-codes/I23028 
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650 2 4 |a Sociological Theory.  |0 http://scigraph.springernature.com/things/product-market-codes/X22060 
650 2 4 |a Space Sciences (including Extraterrestrial Physics, Space Exploration and Astronautics).  |0 http://scigraph.springernature.com/things/product-market-codes/P22030 
650 2 4 |a Simulation and Modeling.  |0 http://scigraph.springernature.com/things/product-market-codes/I19000 
650 2 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
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