Human-Computer Interaction. Interaction in Context 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II /
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes...
| Συγγραφή απο Οργανισμό/Αρχή: | |
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| Άλλοι συγγραφείς: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2018.
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| Έκδοση: | 1st ed. 2018. |
| Σειρά: | Information Systems and Applications, incl. Internet/Web, and HCI ;
10902 |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- HCI in medicine
- Usability Evaluation of Origin of Replication Finding Tools
- Development of Wireless Surgical Knife Attachment with Proximity Indicators Using ArUco Marker
- Accurate Evaluation of Rotational Angle and Translation Movement of Our Organ-following Algorithm based on Depth-Depth Matching
- A Useful Robotic-Mechanical System for Measuring a Surgical Area without Obstructing Surgical Operations by Some Surgeon
- A Novel Liver Surgical Navigation System Using Polyhedrons with STL-format
- Calibration Experiences of Multiple RGB/Depth Visions for Capturing a Surgical Area
- Research of a m-Health App Design for Information Management of MDTMs
- Laparoscopic Forceps with Force Feedback
- HCI for health and wellbeing
- Bringing nature into our lives - Using biophilic design and calm computing principles to improve well-being and performance
- Social Robotics and Human Computer Interaction for Promoting Wellbeing in the Contemporary City
- Interactive stress-free toy design for students studying overseas
- Assessing Patient Needs for the Enhancement of Stroke Rehabilitation Services: A Customer Value Perspective
- Towards Encouraging a Healthier Lifestyle and Increased Physical Activity - an App incorporating Persuasive Design Principles
- User Acceptance Factors for mHealth
- Healthy Hankerings: Motivating Adolescents to Combat Obesity with a Mobile Application
- Research on Office Chair based on Modern Office Posture
- Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies
- Sports IT and Digital Wellness: Three waves of digital transformation in sports and training
- An Innovative Mattress Design to Improve Sleep Quality and Thermal Comfort
- HCI in cultural heritage
- Interaction and Interactivity: in the context of digital interactive art installation
- Towards Cross-Generational System Design
- Exploring Technology Use in Dance Performances
- From Interpretation to Deduction: A Study on the Experience Design Method of Digitized Communication of Cultural Heritage
- Bias in Perception of Art Produced by Artificial Intelligence
- Research on Personalized Learning Pattern in Cantonese Porcelain using Augmented Reality: A Case Study of Cantonese Porcelain
- An Essay about the impact of the Digital Revolution on Higher Education in Art and Design
- The Application of Augmented Reality Technology in Digital Display for Intangible Cultural Heritage: The Case of Cantonese Furniture
- HCI in complex environments
- Navigation for Visually Impaired Using Haptic Feedback
- Supporting Collaboration in Human-Machine Crisis Management Networks
- Evaluating Effects of Hand Pointing by an Image-based Avatar of a Navigation System
- Using Convolutional Neural Networks for Assembly Activity Recognition in Robot Assisted Manual Production
- CoRgI: Cognitive Reasoning Interface
- Difficulties Implementing Big Data: A Big Data Implementation Study
- Mobility as a Service (MaaS) Based on Intermodal Electronic Platforms in Public Transport
- From HMI to HRI: Human-Vehicle Interaction Design for Smart Cockpit
- Implementing Node-Link Interface into a Block-Based Visual Programming Language
- Development of Holographic Environment for Multi-User Virtual Robot Training System
- Mobile and Wearable HCI
- Investigating Users' Experiences and Attitudes towards Mobile Apps' Reviews
- Are People Polite to Smartphones? How Evaluations of Smartphones Depend on Who Is Asking
- Pink Stinks - at Least for Men - How Minimal Gender Cues Affect the Evaluation of Smartphones
- Investigating the Behavior of Sequence Typing on the Mobile Devices
- Interactive Public Displays for Paperless Mobility Stations
- Sencogi Spatio-Temporal Saliency: a New Metric for Predicting Subjective Video Quality on Mobile Devices
- Improving Mobile User Experience of New Features through Remote Tests and Evaluation
- What Drives the Perceived Credibility of Mobile Websites: Classical or Expressive Aesthetics?
- A Study of Applying Slow Technology on Wearable Devices
- Experience Maps for Mobility
- Analyzing Impact Factors for Smartphone Sharing Decisions Using Decision Tree
- A Lifelog Viewer System Supporting Multiple Memory Cues
- Defining a Model for Development of Tactile Interfaces on Smartphones.