Human-Computer Interaction. Interaction Technologies 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part III /
The 3 volume-set LNCS 10901, 10902 + 10903 constitutes the refereed proceedings of the 20th International Conference on Human-Computer Interaction, HCI 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes...
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| Format: | Electronic eBook |
| Language: | English |
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Cham :
Springer International Publishing : Imprint: Springer,
2018.
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| Edition: | 1st ed. 2018. |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI ;
10903 |
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Input techniques and devices
- SliT: Character Input System Using Slide-in and Tap for Smartwatches
- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks
- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices
- A New Japanese Input Method for Virtual Reality Applications
- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices
- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position
- Character Input by Gesture Performed with Grasping both Ends of Tablet PC
- Entry and Selection Methods for Specifying Dates in Mobile Context
- Speech-based interfaces and chatbots
- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life
- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle
- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults
- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures
- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs
- Acoustic Feature Comparison for Different Speaking Rates
- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition
- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction
- Gesture, motion and eye-tracking based interaction
- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction
- Evaluating Tap-And-Drag: A Single-Handed Zooming Method
- Developing Female Clothing Coordination Generation System Using Eye Tracking Information
- Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car
- Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens
- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction
- A Mobile Command Input Through Vowel Lip Shape Recognition
- Daily activity recognition based on acceleration of both wrists
- Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units
- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor
- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?
- Exploration of Behavioral Markers to Support Adaptive Learning
- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures
- Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction
- Games and gamification
- TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games
- Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews
- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors
- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players
- Application of Gamification to Website Design for the Improvement of Effective Communication
- A Framework for the Assessment of Enjoyment in Video Games
- An Interactive Cat Toy Interfacing Owner PC Operations
- Improving Quality of Interaction with the Mobility Services through the Gamification Approach
- How to extend life cycle of an online game.