Immersive Learning Research Network 4th International Conference, iLRN 2018, Missoula, MT, USA, June 24-29, 2018, Proceedings /

This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 5...

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Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Beck, Dennis (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Allison, Colin (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Morgado, Leonel (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Pirker, Johanna (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Peña-Rios, Anasol (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Ogle, Todd (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Richter, Jonathon (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Gütl, Christian (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Communications in Computer and Information Science, 840
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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505 0 |a Environmental sciences, climate change, immersive technologies -- Immersive technologies in cultural heritage -- Immersive technologies in primary and secondary education -- Games and game design. 
520 |a This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design. 
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700 1 |a Peña-Rios, Anasol.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Ogle, Todd.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Richter, Jonathon.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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