Advances in Human Factors in Wearable Technologies and Game Design Proceedings of the AHFE 2018 International Conferences on Human Factors and Wearable Technologies, and Human Factors in Game Design and Virtual Environments, Held on July 21-25, 2018, in Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA /
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research an...
Συγγραφή απο Οργανισμό/Αρχή: | |
---|---|
Άλλοι συγγραφείς: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Cham :
Springer International Publishing : Imprint: Springer,
2019.
|
Έκδοση: | 1st ed. 2019. |
Σειρά: | Advances in Intelligent Systems and Computing,
795 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- The virtual penetrating the physical and the implication for augmented reality head-up displays
- Application of wearable technology for the acquisition of learning motivation in an adaptive e-learning platform
- Using non-invasive wearable sensors to estimate perceived fatigue level in manual material handling tasks
- Determination of cognitive assistance functions for manual assembly systems
- Laboratory experiment on visual attention of pedestrians while using twitter and line with a smartphone on a treadmill
- Impressions and congruency of pictures and voices of characters in "The Idolmaster"
- Enhancing usability and user experience of children learning by playing games.