Video Game Influences on Aggression, Cognition, and Attention

This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chap...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Ferguson, Christopher J. (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Cham : Springer International Publishing : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Chapter 1. Introduction
  • Chapter 2. Violent Video Games Do Promote Violence
  • Chapter 3. The Infamous relationship between violent video game use and aggression: Uncharted moderators and small effects make it a Far Cry from certain
  • Chapter 4. Making the case for Video Game Addiction: Does it exist or not?
  • Chapter 5. Helping Parents Make Sense of Video Game Addiction
  • Chapter 6. The Digital Dilemma: Why Limit Young Children's Use of Interactive Media?
  • Chapter 7. Children Should Not be Protected from Using Interactive Screens
  • Chapter 8. Playing Action Video Games Boosts Visual Attention
  • Chapter 9. Action Games Do Not Promote Visual Attention
  • Chapter 10. The Concerns Surrounding Sexist Content in Digital Games
  • Chapter 11. Blame the Players, Don't Blame the Games - Why We Should Worry Less about Sexist Video Game Content and Focus More on Interactions between Players
  • Chapter 12. Brain-Training Games Help Prevent Cognitive Decline in Older Adults
  • Chapter 13. Video Games and Dementia: Evidence Needed
  • Chapter 14. For Better or Worse: Game Structure and Mechanics Driving Social Interactions and Isolation
  • Chapter 15. Video Games Are Not Socially Isolating.