RoboCup 2003: Robot Soccer World Cup VII

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Polani, Daniel (Επιμελητής έκδοσης), Browning, Brett (Επιμελητής έκδοσης), Bonarini, Andrea (Επιμελητής έκδοσης), Yoshida, Kazuo (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2004.
Σειρά:Lecture Notes in Computer Science, 3020
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Overview and Roadmap
  • Overview of RoboCup 2003 Competition and Conferences
  • RoboCup: Yesterday, Today, and Tomorrow Workshop of the Executive Committee in Blaubeuren, October 2003
  • Invited Papers
  • Challenges in Robust Situation Recognition through Information Fusion for Mission Criticial Multi-agent Systems
  • On Role Allocation in RoboCup
  • On the Role of Quantitative Descriptions of Behaviour in Mobile Robotics Research
  • Technical Papers
  • Complexity Science and Representation in Robot Soccer
  • Recognition and Prediction of Motion Situations Based on a Qualitative Motion Description
  • Evaluating Team Performance at the Edge of Chaos
  • Hidden Markov Modeling of Team-Play Synchronization
  • Designing Agent Behavior with the Extensible Agent Behavior Specification Language XABSL
  • Feature-Based Declarative Opponent-Modelling
  • Scenario-Based Teamworking, How to Learn, Create, and Teach Complex Plans?
  • Specifying Agent Behaviors with UML Statecharts and StatEdit
  • Echo State Networks for Mobile Robot Modeling and Control
  • Model and Behavior-Based Robotic Goalkeeper
  • Evolving Visual Object Recognition for Legged Robots
  • Coaching Advice and Adaptation
  • Technical Solutions of TsinghuAeolus for Robotic Soccer
  • A Real-Time Auto-Adjusting Vision System for Robotic Soccer
  • Knowledge-Based Autonomous Dynamic Colour Calibration
  • Playing Robot Soccer under Natural Light: A Case Study
  • Tracking Regions
  • Fast and Robust Edge-Based Localization in the Sony Four-Legged Robot League
  • A Symmetry Operator and Its Application to the RoboCup
  • RoboCup as an Introduction to CS Research
  • RoboCup in Higher Education: A Preliminary Report
  • Scaffolding Children’s Robot Building and Programming Activities
  • Planning Trajectories in Dynamic Environments Using a Gradient Method
  • Local Multiresolution Path Planning
  • A Humanoid Approaches to the Goal – Reinforcement Learning Based on Rhythmic Walking Parameters
  • Design of Walking Gaits for Tao-Pie-Pie, a Small Humanoid Robot
  • ProRobot – Predicting the Future of Humanoid Robots
  • Traction Monitoring for Collision Detection with Legged Robots
  • Multi-robot Control in Highly Dynamic, Competitive Environments
  • Developing Comprehensive State Estimators for Robot Soccer
  • Cooperative Soccer Play by Real Small-Size Robot
  • On-Board Vision Using Visual-Servoing for RoboCup F-180 League Mobile Robots
  • A Plugin-Based Architecture for Simulation in the F2000 League
  • Development of a Simulator of Environment and Measurement for Autonomous Mobile Robots Considering Camera Characteristics
  • Simulation League: The Next Generation
  • Posters
  • Educational Features of Malaysian Robot Contest
  • A Hybrid Software Platform for Sony AIBO Robots
  • A Rule-Driven Autonomous Robotic System Operating in a Time-Varying Environment
  • Trot Gait Design Details for Quadrupeds
  • The High-Level Communication Model for Multi-agent Coordination in the RoboCupRescue Simulator
  • Pseudo-local Vision System Using Ceiling Camera for Small Multi-robot Platforms
  • Using Model-Based Diagnosis to Build Hypotheses about Spatial Environments
  • Self-localization Method Using Two Landmarks and Dead Reckoning for Autonomous Mobile Soccer Robots
  • Speed-Dependent Obstacle Avoidance by Dynamic Active Regions
  • Using the Opponent Pass Modeling Method to Improve Defending Ability of a (Robo)Soccer Simulation Team
  • Topological Navigation in Configuration Space Applied to Soccer Robots
  • A Fuzzy Reinforcement Learning for a Ball Interception Problem
  • Intelligent Control of Autonomous Mobile Soccer Robot Adapting to Dynamical Environment
  • A Hierarchical Multi-module Learning System Based on Self-interpretation of Instructions by Coach
  • Building Aunt Hillary: Creating Artificial Minds with ‘Neural Nests’
  • Autonomous Robot Controllers Capable of Acquiring Repertoires of Complex Skills
  • A New Odometry System to Reduce Asymmetric Errors for Omnidirectional Mobile Robots
  • Texture-Based Pattern Recognition Algorithms for the RoboCup Challenge
  • An Open Robot Simulator Environment
  • Application of Parallel Scenario Description for RoboCupRescue Civilian Agent
  • RoboCup Advanced 3D Monitor
  • RoboCup Rescue Simulation: Methodologies Tools and Evaluation for Practical Applications
  • An Efficient Need-Based Vision System in Variable Illumination Environment of Middle Size RoboCup
  • Filling the Gap among Coordination, Planning, and Reaction Using a Fuzzy Cognitive Model
  • Toward an Undergraduate League for RoboCup
  • A Probabilistic Framework for Weighting Different Sensor Data in MUREA
  • Plays as Team Plans for Coordination and Adaptation
  • Progress in Learning 3 vs. 2 Keepaway
  • Distributed Control of Gait for a Humanoid Robot
  • Predicting Away Robot Control Latency
  • Towards a Probabilistic Asynchronous Linear Control Theory
  • Recognizing and Predicting Agent Behavior with Case Based Reasoning
  • Case Based Game Play in the RoboCup Four-Legged League Part I The Theoretical Model
  • How Contests Can Foster the Research Activities on Robotics in Developing Countries: Chile – A Case Study
  • Grounding Robot Sensory and Symbolic Information Using the Semantic Web.