Computer Human Interaction 6th Asia Pacific Conference, APCHI 2004, Rotorua, New Zealand, June 29-July 2, 2004. Proceedings /
APCHI 2004 was the sixth Asia-Paci?c Conference on Computer-Human Int- action, and was the ?rst APCHI to be held in New Zealand. This conference series provides opportunities for HCI researchers and practitioners in the Asia- Paci?c and beyond to gather to explore ideas, exchange and share experienc...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2004.
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Σειρά: | Lecture Notes in Computer Science,
3101 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Full Papers
- A Simple and Novel Method for Skin Detection and Face Locating and Tracking
- Operation-Support System for Transportable Earth Station Using Augmented Reality
- Real-World Oriented Access Control Method with a Displayed Password
- Evolutionary Approaches to Visualisation and Knowledge Discovery
- Creating a Framework for Situated Way-Finding Research
- Extending Tree-Maps to Three Dimensions: A Comparative Study
- Creative Expertise and Collaborative Technology Design
- Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?
- Collaborative Interactions on 3D Display for Multi-user Game Environments
- Age Differences in Rendezvousing: 18-30s Vs. 31-45s
- Specification and Generation of Model 2 Web Interfaces
- Metaphors for Electronic Music Production in Reason and Live
- Extending the Perceptual User Interface to Recognise Movement
- Real-Time Color Gamut Mapping Architecture and Implementation for Color-Blind People
- Tangible Teleconferencing
- Our Ubiquitous Computing Home Inside: A Practical Approach Emerging into House and Home
- A Study of an EMG-controlled HCI Method by Clenching Teeth
- Performance Analysis for User Interface in Real-Time Ubiquitous Information Network
- Envisioning Mobile Information Services: Combining User- and Technology-Centered Design
- Supporting Work Activities in Healthcare by Mobile Electronic Patient Records
- Design of Chording Gloves as a Text Input Device
- Designing Explorable Interaction Based on Users’ Knowledge: A Case Study on a Multi-functional Printer Application
- The Automatic Generation of a Graphical Dialogue Model from Delphi Source Code
- NetWorker: A Practical Web-Based Tool to Support the Collect-Compare-Choose Cycle
- Nine Tools for Generating Harmonious Colour Schemes
- A Practical Set of Culture Dimensions for Global User-Interface Development
- Towards a General Model for Assisting Navigation
- inlineLink: Realization of Inline Expansion Link Methods on a Conventional Web Browser
- Chromotome: A 3D Interface for Exploring Colour Space
- Commercial Success by Looking for Desire Lines
- Steering Law in an Environment of Spatially Coupled Style with Matters of Pointer Size and Trajectory Width
- Design of Information Visualization of Ubiquitous Environment for a Wearable Display
- Perceiving Tools in 3D Sculpting
- A Tripartite Framework for Working Memory Processes
- Designing for Flow in a Complex Activity
- Enhancing Interactive Graph Manipulation Tools with Tactile Feedback
- HCI Practices and the Work of Information Architects
- User Model of Navigation
- An Interface for Input the Object Region Using the Hand Chroma Key
- Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers
- Framework for Interpreting Handwritten Strokes Using Grammars
- A Rapidly Adaptive Collaborative Ubiquitous Computing Environment to Allow Passive Detection of Marked Objects
- The Misrepresentation of Use in Technology Demonstrations
- An Implementation for Capturing Clickable Moving Objects
- A Prototyping Framework for Mobile Text Entry Research
- The Effect of Color Coding for the Characters on Computer Keyboards for Multilingual Input Using Modeless Methods
- Extended Godzilla: Free-Form 3D-Object Design by Sketching and Modifying Seven Primitives at Single 2D-3D Seamless Display
- Quantitative Analysis of Human Behavior and Implied User Interface in 3D Sketching
- What Are You Looking At? Newest Findings from an Empirical Study of Group Awareness
- Cultural Usability in the Globalisation of News Portal
- Collecting, Organizing, and Managing Non-contextualised Data by Using MVML to Develop a Human-Computer Interface
- Common Industry Format: Meeting Educational Objectives and Student Needs?
- Accessibility: A Tool for Usability Evaluation
- The Degree of Usability from Selected DVD Menus and Their Navigational Systems
- OPR-LENS: Operation-Lens System for Supporting a Manipulation of Information Appliances
- A Novel Locomotion Interface with Independent Planar and Footpad Devices for Virtual Walking
- Short Papers
- Designing Intelligent Environments – User Perceptions on Information Sharing
- Sony EyeToyTM: Developing Mental Models for 3-D Interaction in a 2-D Gaming Environment
- Face and Body Gesture Analysis for Multimodal HCI
- Ambulance Dispatch Complexity and Dispatcher Decision Strategies: Implications for Interface Design
- Supporting Group Learning Using a Digital Whiteboard
- Verifying the Field of View Afforded to the Pilot due to Cockpit Design, Stature, and Aerodrome Design Parameters
- Creative Information Seeking and Interface Design
- Connecting the User View with the System View of Requirements
- Recourse for Guiding Didactical Creators in the Development of Accessible e-Learning Material
- DIANEnx: Modelling Exploration in the Web Context
- Factors Influencing User Selection of WWW Sitemaps
- ViewPoint: A Zoomable User Interface for Integrating Expressive Systems
- Passing on Good Practice: Interface Design for Older Users
- Doctoral Consortium
- Interfaces That Adapt like Humans
- Designers Search Strategies Influenced by the Interaction with Information Retrieval Systems (IRS): Within the Early Stages of the Design Process
- Personal Digital Document Management
- A Study of the Impact of Collaborative Tools on the Effectiveness of Clinical Pathology Conferences
- Physical Computing – Representations of Human Movement in Human-Computer Interaction
- Creative Interface Design for Information Seeking
- Understanding Interaction Experience in Mobile Learning
- User Experience in Interactive Computer Game Development
- Using Patterns to Guide User Interface Development
- Multimodal Cues for Object Manipulation in Augmented and Virtual Environments.