Technologies for Interactive Digital Storytelling and Entertainment Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings /

Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and so...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Göbel, Stefan (Επιμελητής έκδοσης), Spierling, Ulrike (Επιμελητής έκδοσης), Hoffmann, Anja (Επιμελητής έκδοσης), Iurgel, Ido (Επιμελητής έκδοσης), Schneider, Oliver (Επιμελητής έκδοσης), Dechau, Johanna (Επιμελητής έκδοσης), Feix, Axel (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2004.
Σειρά:Lecture Notes in Computer Science, 3105
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 06991nam a22006375i 4500
001 978-3-540-27797-2
003 DE-He213
005 20151204153456.0
007 cr nn 008mamaa
008 121227s2004 gw | s |||| 0|eng d
020 |a 9783540277972  |9 978-3-540-27797-2 
024 7 |a 10.1007/b98252  |2 doi 
040 |d GrThAP 
050 4 |a QA76.76.A65 
072 7 |a UB  |2 bicssc 
072 7 |a COM018000  |2 bisacsh 
082 0 4 |a 004  |2 23 
245 1 0 |a Technologies for Interactive Digital Storytelling and Entertainment  |h [electronic resource] :  |b Second International Conference, TIDSE 2004, Darmstadt, Germany, June 24-26, 2004. Proceedings /  |c edited by Stefan Göbel, Ulrike Spierling, Anja Hoffmann, Ido Iurgel, Oliver Schneider, Johanna Dechau, Axel Feix. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2004. 
300 |a XVI, 308 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 3105 
505 0 |a Keynote Speech -- Embodied Agents and Meaningful Motion -- Interactive Storytelling -- Natural Language Understanding in Façade: Surface-Text Processing -- Stepping into the Interactive Drama -- From Another Point of View: Art-E-Fact -- 1, 2, 3 .... Action! Directing Real Actors and Virtual Characters -- Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative -- Transferring Game Mastering Laws to Interactive Digital Storytelling -- Narrativity of User Experience -- Integrated Decision Points for Interactive Movies -- Virtual Human -- Autonomous Virtual Actors -- Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform -- Evaluation of a Virtual Narrator’s Expressiveness in Terms of Suspense Signaling -- Emotional Characters for Automatic Plot Creation -- Authoring -- Writing Interactive Fiction Scenarii with DraMachina -- A Toolkit for Authoring Non-linear Storytelling Environments Using Mixed Reality -- Learning from the Movie Industry: Adapting Production Processes for Storytelling in VR -- A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie -- Mobile -- Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time -- Mobile Entertainment Computing -- Learning -- StoryNet: An Educational Game for Social Skills -- Inner Earth: Towards Interaction Patterns -- Media Art Environment Geist: Integrating Traditional Painting into 3D AR Storytelling Scenario -- Conceptual Models for Interactive Digital Storytelling in Knowledge Media Applications -- Experience the Antique Olympics! An Interactive Educational Narrative -- Theory -- Narrative, Game Play, and Alternative Time Structures for Virtual Environments -- Applications -- Telling Stories with Dialogue Boxes to Retrieve Documents -- Mediapark: Presenting the Media Docks Luebeck with the Digital Storytelling System Jeherazade -- Scene-Driver: An Interactive Narrative Environment Using Content from an Animated Children’s Television Series -- Gaming -- On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution -- Interaction and Expressivity in Video Games: Harnessing the Rhetoric of Film -- Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground -- Demos and Exhibitions -- Beyond Manzanar: Creating Dramatic Structure in Ergodic Narratives -- Poetics of Voicemail: The Tree-Structured Narrative of BirthData -- Libro Vision: Gesture-Controlled Virtual Book -- DinoHunter: Platform for Mobile Edutainment Applications in Museums -- An Example for Location Sensitive Media Integration: Re-discovering the Place Itself as a Medium by Adding Technology -- Monotony: An Experimental Interactive Narrative -- The Fabulous Adventures of MC Walker: Conceptual Videogame -- Janus – Keeper of the Gate to the Otherworld -- Oral Tradition versus Digital Storytelling: On Educational Effects of Middle European Folk Tales and Their Value for Digital Storytelling -- Antiziganism and Persecution of the Sinti and Roma from the Late Middle Ages to the 20th Century. 
520 |a Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Application software. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Applications. 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Computer Graphics. 
700 1 |a Göbel, Stefan.  |e editor. 
700 1 |a Spierling, Ulrike.  |e editor. 
700 1 |a Hoffmann, Anja.  |e editor. 
700 1 |a Iurgel, Ido.  |e editor. 
700 1 |a Schneider, Oliver.  |e editor. 
700 1 |a Dechau, Johanna.  |e editor. 
700 1 |a Feix, Axel.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783540222835 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 3105 
856 4 0 |u http://dx.doi.org/10.1007/b98252  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
912 |a ZDB-2-BAE 
950 |a Computer Science (Springer-11645)