|
|
|
|
LEADER |
05680nam a22005895i 4500 |
001 |
978-3-540-31651-0 |
003 |
DE-He213 |
005 |
20151204142919.0 |
007 |
cr nn 008mamaa |
008 |
101222s2005 gw | s |||| 0|eng d |
020 |
|
|
|a 9783540316510
|9 978-3-540-31651-0
|
024 |
7 |
|
|a 10.1007/11590323
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a Q334-342
|
050 |
|
4 |
|a TJ210.2-211.495
|
072 |
|
7 |
|a UYQ
|2 bicssc
|
072 |
|
7 |
|a TJFM1
|2 bicssc
|
072 |
|
7 |
|a COM004000
|2 bisacsh
|
082 |
0 |
4 |
|a 006.3
|2 23
|
245 |
1 |
0 |
|a Intelligent Technologies for Interactive Entertainment
|h [electronic resource] :
|b First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 – December 2, 2005. Proceedings /
|c edited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2005.
|
300 |
|
|
|a XVI, 344 p.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 3814
|
505 |
0 |
|
|a Long Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups – An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Multimedia information systems.
|
650 |
|
0 |
|a User interfaces (Computer systems).
|
650 |
|
0 |
|a Artificial intelligence.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
|
0 |
|a Application software.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Artificial Intelligence (incl. Robotics).
|
650 |
2 |
4 |
|a Information Systems Applications (incl. Internet).
|
650 |
2 |
4 |
|a Multimedia Information Systems.
|
650 |
2 |
4 |
|a User Interfaces and Human Computer Interaction.
|
650 |
2 |
4 |
|a Computer Graphics.
|
650 |
2 |
4 |
|a Computer Appl. in Arts and Humanities.
|
700 |
1 |
|
|a Maybury, Mark.
|e editor.
|
700 |
1 |
|
|a Stock, Oliviero.
|e editor.
|
700 |
1 |
|
|a Wahlster, Wolfgang.
|e editor.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9783540305095
|
830 |
|
0 |
|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 3814
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/11590323
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
912 |
|
|
|a ZDB-2-LNC
|
950 |
|
|
|a Computer Science (Springer-11645)
|