Intelligent Technologies for Interactive Entertainment First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 – December 2, 2005. Proceedings /
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2005.
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Σειρά: | Lecture Notes in Computer Science,
3814 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Long Papers
- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
- Discovering the European Heritage Through the ChiKho Educational Web Game
- Squidball: An Experiment in Large-Scale Motion Capture and Game Design
- Generating Ambient Behaviors in Computer Role-Playing Games
- Telepresence Techniques for Controlling Avatar Motion in First Person Games
- Parallel Presentations for Heterogenous User Groups – An Initial User Study
- Performing Physical Object References with Migrating Virtual Characters
- AI-Mediated Interaction in Virtual Reality Art
- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition
- AmbientBrowser: Web Browser for Everyday Enrichment
- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
- Drawings as Input for Handheld Game Computers
- Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans
- Interacting with a Virtual Rap Dancer
- Grounding Emotions in Human-Machine Conversational Systems
- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
- Disjunctor Selection for One-Line Jokes
- Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen
- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
- Short Papers
- Entertainment Personalization Mechanism Through Cross-Domain User Modeling
- User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
- Adding Playful Interaction to Public Spaces
- Report on a Museum Tour Report
- A Ubiquitous and Interactive Zoo Guide System
- Styling and Real-Time Simulation of Human Hair
- Motivational Strategies for an Intelligent Chess Tutoring System
- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content
- Content Adaptation for Gradual Web Rendering
- Getting the Story Right: Making Computer-Generated Stories More Entertaining
- Omnipresent Collaborative Virtual Environments for Open Inventor Applications
- SpatiuMedia: Interacting with Locations
- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets
- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games
- Demos
- Webcrow: A Web-Based Crosswords Solver
- COMPASS2008: The Smart Dining Service
- DaFEx: Database of Facial Expressions
- PeaceMaker: A Video Game to Teach Peace
- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism
- Tagsocratic: Learning Shared Concepts on the Blogosphere
- Delegation Based Multimedia Mobile Guide
- Personalized Multimedia Information System for Museums and Exhibitions
- Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans
- Automatic Creation of Humorous Acronyms.