Intelligent Technologies for Interactive Entertainment First International Conference, INTETAIN 2005, Madonna di Campiglio, Italy, November 30 – December 2, 2005. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Maybury, Mark (Επιμελητής έκδοσης), Stock, Oliviero (Επιμελητής έκδοσης), Wahlster, Wolfgang (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2005.
Σειρά:Lecture Notes in Computer Science, 3814
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Long Papers
  • COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications
  • Discovering the European Heritage Through the ChiKho Educational Web Game
  • Squidball: An Experiment in Large-Scale Motion Capture and Game Design
  • Generating Ambient Behaviors in Computer Role-Playing Games
  • Telepresence Techniques for Controlling Avatar Motion in First Person Games
  • Parallel Presentations for Heterogenous User Groups – An Initial User Study
  • Performing Physical Object References with Migrating Virtual Characters
  • AI-Mediated Interaction in Virtual Reality Art
  • Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition
  • AmbientBrowser: Web Browser for Everyday Enrichment
  • Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
  • Drawings as Input for Handheld Game Computers
  • Let’s Come Together — Social Navigation Behaviors of Virtual and Real Humans
  • Interacting with a Virtual Rap Dancer
  • Grounding Emotions in Human-Machine Conversational Systems
  • Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation
  • Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games
  • Disjunctor Selection for One-Line Jokes
  • Multiplayer Gaming with Mobile Phones – Enhancing User Experience with a Public Screen
  • Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
  • Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information
  • Short Papers
  • Entertainment Personalization Mechanism Through Cross-Domain User Modeling
  • User Interview-Based Progress Evaluation of Two Successive Conversational Agent Prototypes
  • Adding Playful Interaction to Public Spaces
  • Report on a Museum Tour Report
  • A Ubiquitous and Interactive Zoo Guide System
  • Styling and Real-Time Simulation of Human Hair
  • Motivational Strategies for an Intelligent Chess Tutoring System
  • Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario
  • Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content
  • Content Adaptation for Gradual Web Rendering
  • Getting the Story Right: Making Computer-Generated Stories More Entertaining
  • Omnipresent Collaborative Virtual Environments for Open Inventor Applications
  • SpatiuMedia: Interacting with Locations
  • Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets
  • Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games
  • Demos
  • Webcrow: A Web-Based Crosswords Solver
  • COMPASS2008: The Smart Dining Service
  • DaFEx: Database of Facial Expressions
  • PeaceMaker: A Video Game to Teach Peace
  • A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
  • Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
  • Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism
  • Tagsocratic: Learning Shared Concepts on the Blogosphere
  • Delegation Based Multimedia Mobile Guide
  • Personalized Multimedia Information System for Museums and Exhibitions
  • Lets Come Together – Social Navigation Behaviors of Virtual and Real Humans
  • Automatic Creation of Humorous Acronyms.