Table of Contents:
  • CarpetLAN: A Novel Indoor Wireless(-like) Networking and Positioning System
  • u-Texture: Self-Organizable Universal Panels for Creating Smart Surroundings
  • Fast and Robust Interface Generation for Ubiquitous Applications
  • Analysis of Chewing Sounds for Dietary Monitoring
  • Preventing Camera Recording by Designing a Capture-Resistant Environment
  • Self-Mapping in 802.11 Location Systems
  • A Study of Bluetooth Propagation Using Accurate Indoor Location Mapping
  • A New Method for Auto-calibrated Object Tracking
  • Accurate GSM Indoor Localization
  • Learning and Recognizing the Places We Go
  • Visually Interactive Location-Aware Computing
  • DigiDress: A Field Trial of an Expressive Social Proximity Application
  • Control, Deception, and Communication: Evaluating the Deployment of a Location-Enhanced Messaging Service
  • Place-Its: A Study of Location-Based Reminders on Mobile Phones
  • Time, Ownership and Awareness: The Value of Contextual Locations in the Home
  • Living for the Global City: Mobile Kits, Urban Interfaces, and Ubicomp
  • From Interaction to Participation: Configuring Space Through Embodied Interaction
  • Scanning Objects in the Wild: Assessing an Object Triggered Information System
  • Abaris: Evaluating Automated Capture Applied to Structured Autism Interventions
  • To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications
  • Picking Pockets on the Lawn: The Development of Tactics and Strategies in a Mobile Game
  • ActiveTheatre — A Collaborative, Event-Based Capture and Access System for the Operating Theatre.